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Levels

All level comments (for levels not in Hall of Fame)

 
3019 messages on 151 pages:      <<<< 1 2 3 ... 145 146 147 148 149 150 151 >>>>

Vacuum Vega
beginning is silly and a bit pointless. agree about moving the flag further out and changing the shape of the ending. with a few minutes of tweaking, it has potential. the line in the middle looks bizarre too.
Motocross Vega
i seriously think this is a great type of level. unless the left wall is sticky, it may need some adjustment, but a motocross level like this could be great.
Motocross PMD
If you are looking for a motocross type level, here are two that I made that 'roughly' match two tracks my son used to race.

 Black Mountain

 Chandler

It would be a good idea to close off the shortcut on Chandler that probably can be done, but I haven't successfully done it yet.

I like the Chandler one the best of the two.



Chandler Vega
hilarious. those mines look super easy to jump. the ending is a bit boring and pointless though. the flag should be on the other side of the mines, which should extend all the way to the ceiling. also, the top left section just to the right of the flag and down one level should be closed off, as thre is no point to it. but with that stuff fixed, this level looks nice.
Chandler Laser
I like it until the top level, where it needs a bit more to do.
Black Mountain Laser
I like this one a lot, but it looks longer than the others.
THE WELL Laser
I haven't played it yet, but I like the drop as the big challenge to an otherwise regular level.
Sandspire Valley Vega
I have no recollection whatsoever making that comment above. That's very interesting. Anyway this level is pretty cool, but I think it needs more. Going out to the left from the start could improve it a bit. That big blank patch of sky could be home to a new piece of map that might lend a bit more flow. The current route that BB posted is kinda quirky. It has no flow at all. But the design of the level has potential.
Owt Vega
this looks great. i would just move the flags to the edges more, so the red flag more up in the top corner and the finish flag all the way to the left.
ditch Vega
this looks great. i can see the flow very well. yah there are parts where you go straight and fast, but i don't really see anything wrong with that.
blah Vega
nice map. could be much cooler with some texturing and maybe some tricks, but sometimes simple is grand.
Owt Laser
I loved this level when it was nominated for Winter Pack, don't know why it didn't make it back then.
THE WELL Mr.pickle.
I second lasers opinion...a challenge makes a level more fun.
Black Mountain Mr.pickle.
Looks epic to me.
THE WELL Vega
fantastic. played it, complete it. let's see how it looks on the screen.
THE WELL Vega
oops. i mean "play it, complete it". Like... go for it! I have not played it.
Chandler BikerBrian
I really like this level. Has anyone gotten a faster time than 1:16:34? I agree with the comments about the top level and I love Vega's suggestion that the finish flag should be at the bottom left.
Chandler BikerBrian
Now 1:15:86
Chandler Kenn
I gave this a shot, as much as you people might want to believe the mines are jumpable, I've tried enough times that I'm convinced it can't be done, not missing the mark by a few pixels, but by almost a full mine on even my best atttempts.

If this level were to go in a new pack I think the level needs a redesign to disclude the whole area behind the mines just to insure that we don't end up with players who are better than me jumping the mines, I honestly feel like shortcuts like that shouldn't exist.

I would second Vega's suggestion that the finish flag should be moved to behind the mines, and the mines should extend to the ceiling, making it entirely impossible to jump or evade them.
Eclectic Dog Kenn
Almost all of these levels suffer from a consistent problem: They require a very specific and direct flow, without which many of them cannot be completed.

It is reminiscent of Catapult and Catapult back, 2 levels that have been played by hundreds of players and many of those players have finished within hundredths of a second of each other. I don't think levels like this should exist, the times bottle much easier and it makes absolute perfection required and leaves little room for creativity.

The only levels in this pack that I could say belong in a HoF pack would be Pack a lunch and Mountain Ride.
©2008 Szymon Ulatowski @ TOYSPRING