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Owt Requires v1.5
in  Cody's Levels 2
Rating: ?
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11 comments on 2 pages: <<<< 1 2
Cody
1.12,22, there are actually 5 flags.
Vega
15108
this looks great. i would just move the flags to the edges more, so the red flag more up in the top corner and the finish flag all the way to the left.
Laser
10189
I loved this level when it was nominated for Winter Pack, don't know why it didn't make it back then.
Kenn
8
I only got around to playing this level today and it is fantastic, the two portals need to be made more obvious, I only found out about them after I finished the level and compared it to Cody's time of 1:12:22. If they're going to exist, they need to be known, not be a discovery.
Kenn
8
As far as flag moving goes, I think the third flag should be moved into the next dip instead of on the rightmost crest, otherwise they seem fine.
Vega
15108
third flag? Portals?? Are you sure we are looking at the correct level here Kenn? I sure hope there are no portals here. Great way to ruin a nice map.
Laser
10189
Vega, it's one of those levels where the flags appear as you get them, so you really need to play it to see the whole level (which is great).

I do agree with Kenn that the portals need to be made more obvious as I had the exact same issue, and I'll take a look at the 3rd flag thing sometime soon.
BikerBrian
192716
This is a fun level. Vega, there are portals on each end. An additional flag appears each time you get one. My first route yielded a time of 1:15ish. Using a different route, I got 1:03.

Having the portals allows for different routes. Of course, it would still be cool without portals and one checkpoint flag at the far right.

As for making the portals more obvious: if it's in HoF, all of the top recordings will be making use of the portals, so it should be quite obvious.
Vega
15108
ahh! I see. I still have never played any levels with portals, so I have yet to experience disappearing myself on the bike. Does it hurt? Did he died??

As for the level, I can see how that would be cool now because it would still be playing the same map. And BB, good point about the HoF recordings making it obvious.









Kenn
8
The same behavior is exhibited in the level Sequence from Supernatural Pack. I know you haven't played those either yet Vega, but it might be easier to picture what BB is talking about if you look at it, the portals on it are at the far left and far right and just connect to each other.

As a general rule I typically disagree with the use of portals altogether, but that's because when they are used they are generally overused and overall unnecessary.

In this level's case, I agree with having just the 2 portals which take you from the beginning of the level to the end and of course from the end to the beginning.

I'm also willing to try it with the idea of no portals, go to the checkpoint and come back, without any tricks or gimmicks.
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