Vicious Pack
5 comments
Cirenco
| | 12 | |
| | | Se ven bien , exepto uno "butthole" no queremos saber más de " bottle" |
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Kenn
| 8 | | | |
| | | I played through all of these today, some of them are HoF friendly and capable, most are entirely stupid
My favorites for HoF:
Ditch (looks great already)
X-Up (maybe a re-texture, move some flags, and some smoothing out of the overall route)
Graph (plays very similarly to ditch, more difficult, probably only include one or the other)
Space (add a requisite checkpoint the way the level is obviously designed for you to go, instead of being able to skip a great majority by slowing down at the first 'jump')
Blah (definitely a re-texture and a rename, but otherwise a very well put together level.)
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BikerBrian
| | | I definitely agree with Ditch for HoF, with no changes. My current best time is 36:00.
X-up was really fun to play after I figured it out. The hardest move for me is the transition from the 4 ledges to the finish. Best time is 56:72.
Best time on Graph is 37:32.
Still working on the rest.
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Laser
| | | Got 36:20 on Ditch, 56:58 on X-up, 30:30 on Graph, and 45:22 on a slow run of Space.
I couldn't finish Blah because I keep falling through parts of the top right area.
They aren't bad levels at all, but I don't specifically like them. For instance, the top part of X-up isn't challenging and just seems to be a waste of time. Same regarding the 2nd half of Space.
My favorite is probably Graph, although, funny enough, I disagree on both of Kenn's points about it. |
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Kenn
| 8 | | | |
| | | I didn't mean to imply that all 5 (or 4 if you count ditch/graph as 1) of those levels definitely should be HoF, I just meant that they could all potentially be.
So far we don't have near enough for a standard 15 level pack, and there was one stated idea of making this pack 25 levels so there's more to work on. |
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