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Mr.pickle.

Ideas for next version.

ok every body I know that v1.5 just came out and its great! but there will be a next version eventualy ,am I right?

so here are me(and my brothers{the citic.})ideas,

#1.booster pads,sort of like in mario cart but that are maby sticky in some way so that when you land back wheel first on one that you don't flip and die,maby so that it only works if both wheels are on.

#2.slow down pads,sort of like increased fritcion(also a good idea) but instead of slowing you to a certain speed and keeping you there it slows you down to that speed and then stops working,at least till you go off and back on agin.

#3.moving ground, a bit like this,


of cource im terribly bad at art so I don't know if this will make sence or not but basicly a joint in the ground.

#4.bouncy ground(this idea belongs to th-champ and was not my ideabut I like it),for a highr impactlevel that the bike can withstand,
to make him bounce higher,and anything els you guys can think of,sort of like a trampoline I gess(that might actuly be a good thing for it to look like).

please remember that I know sz has only just made the new version however there wil(hopefully)be a few more versions yet.
what do you all think, any good ideas there?
you can post some of your ideas for the next version to down below.
if anyone reads this thanks for just that.


 
42 comments on 3 pages: 1 2 3 >>>>
Mr.pickle.
sorry about any bad spelling I tried on this one
Mr.pickle.
sorry agin I left some out, the moving ground would bring in a good timing factor.
Kristopher
81217
Those are good ideas. At least you used the image posting feature correctly.
Champ
578
Most are good, especially my idea Nah, but the only one I don't like is the moving ground cuz it would make it a luck game. Nonetheless, good ideas
Mr.pickle.
not so much chance more timing. it could move other ways to you could make a spinning one,a growing and shortening one ,ect...
the critic.
great ideas,I know.
mike flips
292618
Heres a good one:

How many times do you find you are about to complete a level but out of nowhere you bump your head and die right at the end.

So what I propose is a "ducking" option. It uses a different key and it makes the biker duck his head and possibly save himself.

This feature would be enabled or disabled when a level is created so that only future levels can have the feature so it will not affect past gameplay.

This also allows for new level ideas with low ceilings where the head must be ducked. Maybe the biker will go slower when the head is ducked to create a sort of tradeoff.
Sz
interesting

the new version will mostly focus on improving the graphics, but perhaps i will add some of these innovations.
(especially the movable ground objects).

as for ducking, this won't help at all, because everyone will start making levels where you can hit the ceiling even when ducked (joking )
but seriously, i think this would introduce unnecesary complication to the player without giving noticeable new opportunities (in the level design or playing strategy). but maybe this could be combined with the improved jumping technique (press to duck, release to jump).
i don't know...
Lee
575
You can already "duck" by iether tapping the brake, or popping a wheelie - and it has the downside that you pop up afterwards... so no... just make better level-designs.

Moveable ground objects sounds interesting.... though I think maybe a ground object that is "switched" when collecting a flag maight be better than a cyclically moving object - this means that alternative / fast routes won't be hamperred by a timing limitation of the level.

"Bouncy Ground" - can this not sort of be done already with updrafts? - given some thought? - otherwise, I forsee some issues with sprite collision.

Interesting stuff, as always - don't take on too much Sz!
Vega
15108
Lee makes a good point. With the long list of new features introduced in the latest release, I think that should be enough for quite a while until we all get used to them. Let us keep in mind that even the levels with simple features are fun and challenging if made well. Exhaustingly long and/or complicated levels are usually not a positive unless made in way that allows the player to develop a consistent route that can be perfected. With the introduction of all these new features, the levels can already be a bit dizzying and I am fairly sure that we have not even seen the tip of the iceburg just yet.

This will all become more clear when we soon observe the yet to be conceived levels that are likely being crafted by the current whizbang BoD players at this very moment!

Vega's two shiney red pennies
Henoch
Hey Vega, even with this feature available i bet you can make a good second movie levels. Come on Vega spare your time please... , since you don't play any new levelpack now

I really impressed with the door level, get this flag to open that.. some kind like First person shooter game
Mr.pickle.
wow im suprised this got so much feed back
vega; I stated that I already know that 1.5 has only just come out but there will be another eventualy(please dont take this as an insult and start another war of comments like on total race)
i'm suprised I ctuly got sz's attention with the moving ground Idea every one up to him siad it wa mostly sort of wierd.
lee;i'm not sure I understand hat you mean bye "swiched"do you mean like in doors? so that after you do a certain thing it moves? I gess that would be ok to but it could have some moving animation! instead of a jump like with doors objects,but I personally like the constantly noving object myself.
mike;I have to agree with everyone else on ducking it seems an unneeded comlecation to me.

thanks sz for reading my post, i'm really supised you liked the moving ground tho I thought that was the most far fecht of them all,I told them all to th-champ ahead of time to ask if they were any good and he siad the best was probly the booster pads(before his bouncy idea)but any way thanks every one I fell like iv made at least one succesfull thread!
Mr.pickle.
unfortunetly my spelling on that last comment was till as unsuccesfull as ever
mike flips
292618
I meant ducking like Super Mario!!!
Mr.pickle.
ducking doesent make sence on a bike,at least it seems that way to me
MacGuru
I'd say out of all of those the one that I would love to see would be "soft" ground.

I would love to be able to design a level where you fall off of a platform and basically trampoline up to a flag or something. That would be TONS of fun!

As for the graphics I would love to be able to choose from a few different ground patterns or sky patterns in the level editor...
Spence
106
well how 'bout different terrains like mud and stuff? its like soft ground and friction. this opens tons of possibilities like sand and tar and even weeds heck! y don't we just throw in gravitational vortexes too? just kidding lol but seriously...
Mr.pickle.
hey vortex now theres an Idea!(lol)mud sounds cool to me,you could add it in with weather like rain or snow(don't know how rain or snow would efect the bike but it would be kinda cool...
Mr.pickle.
another idea fo he booster ads,it could only work f both wheeles were tuoching and when they do they instantly stick,so you dont get thrown off.
Cody
One feature that I would like is a center of gravity. No matter where you are, you would be pulled toward the center of gravity. Like
\ l /
vvv
-> 0< -
^^^
/l\

The 0 is the center of gravity, the arrows, i kno they don't look like arrows, show where the bike would be pulled towards. It could also be reversed, where the arrows would point the opposite way. Then You could have a level where you go around a big circle. Or you could have one where you ramp and do like an eclipse around the center of gravity, and grab the flag. Like
___
/ \
v \
F 0 l
___ l
\ /
/
--/
____
Where 0 is the center of gravity, the \ is the ramp, the big arrow is the path for the bike, and the F is the finish.
©2008 Szymon Ulatowski @ TOYSPRING