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Sz
| | | Sz
| | | UPDATE#2: i made the new version - BikeOrDie-1.5test2
changes:
improved camera handling (kristopher was right! )
switching the zoom works correctly even when there is no game in progress
ghost bike is visible on the map Ghost
"function" button confirms the congratulations window (zodiac) |
| | Kristopher
| | | PMD
| | 5 | | | 6 | |
| | | Very nice SZ. The Honey level is taking me some time figuring out. I like the new features. Very well implemented.
I will have to break out the Designer today and make a couple levels. |
| Ibanez
| | | Love the new features - I'm a bit stuck in the honey too... |
| bomberman
| | | bomberman
| | | OK, my problem has been resolved...? Sorry. :s
I deleted "Bike or Design Snapshot" with a file explorer... and now it works fine... I don't think that was the issue, because something tells me that the file creates itself when I don something in BoDe... but whatever
So, n/m.
And to join in with the crowd, Honey is hard/confusing, but it displays SUCH creativity. I love it! LOL |
| Sz
| | | Sz
| | | yes, "Bike or Design Snapshot" stores the level editor state between runs. deleting this file can help if its contents becomes invalid and prevents BikeOrDesign from starting, but i don't know how this could be related to extending the screen on T|X...
nevertheless, i'm glad the problem was resolved |
| mike flips
| | | Level 3: Start out going left, once you reach the portal keep holding up |
| mike flips
| | | The starting towards the left really confused me. In level 5 where you need to start going to the left first, i sat there for a few minutes restarting and pressing the button to turn around my bike wondering why it wasn't working because i kept going to the right. Then i realized the bike was starting the other way! |
| Ibanez
| | | That's funny - when you die the rider's body actually gets to the other side... |
| bomberman
| | | Mr.pickle.
| | | bomberman
| | | Ok, now I've pinpointed where my T|X goes wrong. I can test the level perfectly once, even with portals. But, if I have portals in the level, and I try and test it a second time (Back to the editor, then pressing test, not just restarting the level), it crashes. It still occasionally crashes on the screen expansion thing too...
Oh, and if you select Portals for the design thing, it says portals, but brings up an updraft strength selection, but if you select portals again, it's fine...
Sorry for my ramble, but my Palm T|X's purpose in life is to tick me off
Thanks once again! |
| Kristopher
| | | Very nice features, Sz.
The portals do make the camera "jump" though, and that is especially confusing when you have multiple portals right next to each other. I think, by making the camera move gradually, it will be less confusing. Something like camx += (targetx - camx) / 5.
Also, when I get a new record on the Tapwave Zodiac, and the dialog appears with the big OK button, I used to be able to press okay with the function button, but I can't do that anymore.
Other than that, it is working very well. I'll test the level editor later.
BTW, I beat Honey (level 8): http://fusionware.our project.org/itech/bik eordie/misc/honey.swf |
| PMD
| | 5 | | | 6 | |
| | | SZ, any time I try to test a level in the designer, it restarts my Treo 650 before even displaying the level. I tried deleting the snapshot but it didn't help.
I am not sure what to try. Is there a debug log somewhere? |
| PMD
| | 5 | | | 6 | |
| | | Also SZ, how about a Function Z to toggle zoom mode instead of having to go in to the display properties to change it. I like the new zoom mode by the way. |
| bones
| | | actually pickle i have my palm and i am playing it as i type this in
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| Kristopher
| | | Lee
| | | Comments thus far? - appart from "wow, what a total mind bender"?
General - Zoom out is great, but could we assign a button to this, or have the control more "up-front" - I have a T3, so still a button spare.
Level 3 - Portal fun - great fun, once you realise that portals can be completely hidden on exit and entrance, and only work one way - but Oh, my, GOD - this is going to spawn some unnecessarily confusing level designs from people - be prepared to hear me ROAR if this is used badly.
Level 5 Hidden - now I really have to look at the map, and the flag count, but great example!
Level 6 Moon Hoax - great test-bed for the sticky physics... it's not clear to me if your acceleration / brake work when you are connected by the "tether" to the ground. I'll get used to it tho.
Level 4 Oval - highlights a difficulty in not knowing which side of the portal/mirror is dominating the physics. I don't know if this is possible, but could there be a colour difference to make the controlling side of the bike be made obvious? - if not, then I can see that the camera shift actually already shows this. |
| Champ
| | | yo sz, I was creating a level and hit test, and it shut off my palm just lettin ya know |
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