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"Bike or Design" v1.2 released Finally, you can create your o...
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Sz

Bike or Die v1.5 (release candidate) is here!

everyone knows what new features can be expected in this version (see  3 Years on Bike!), so just click here and download:
BikeOrDie-1.5test1.zip
(there is a little "v15 testpack" in the package, containing several simple v1.5 levels so you can start learning new tricks)
please report all bugs you can find

but that's not everything - there is also a brand new level editor able to create portals and sticky surfaces:
BikeOrDesign-1.3.prc
(later i will make some documentation on portals, this is the most complicated level element that not always works as one might expect - for now just learn from experimentation and the included v15 testpack )


 
45 comments on 3 pages: 1 2 3 >>>>
Sz
UPDATE: Bike or Design crash bug fixed! download v1.3a here
Sz
UPDATE#2: i made the new version - BikeOrDie-1.5test2
changes:
  • improved camera handling (kristopher was right! )
  • switching the zoom works correctly even when there is no game in progress
  • ghost bike is visible on the map  Ghost
  • "function" button confirms the congratulations window (zodiac)
  •  
    Kristopher
    81217
    ...
    PMD
    56
    Very nice SZ. The Honey level is taking me some time figuring out. I like the new features. Very well implemented.

    I will have to break out the Designer today and make a couple levels.
    Ibanez
    Love the new features - I'm a bit stuck in the honey too...
    bomberman
    I must say, I am loving 1.5. But, I think I may have found an issue:

    On my Palm T|X, In Bike or Design 1.3, if I try and "extend" the screen, my palm crashes. Now, it may not be the editor, because my Palm is pretty "crash-tastic", but will you look into it?

    Thanks! I hope this was the right place to post this...

    It's my first post here! and the first day of my account!!! WOOT!
    bomberman
    OK, my problem has been resolved...? Sorry. :s

    I deleted "Bike or Design Snapshot" with a file explorer... and now it works fine... I don't think that was the issue, because something tells me that the file creates itself when I don something in BoDe... but whatever

    So, n/m.


    And to join in with the crowd, Honey is hard/confusing, but it displays SUCH creativity. I love it! LOL
    Sz
    well, Honey is in this levelpack because it is too difficult and boring for the hall of fame
    i managed to pass every single part of this level but i don't have enough patience to complete it in one go...

    and now i realized i forgot to put one more "sticky" level in the testpack click here to download the new version
    Sz
    yes, "Bike or Design Snapshot" stores the level editor state between runs. deleting this file can help if its contents becomes invalid and prevents BikeOrDesign from starting, but i don't know how this could be related to extending the screen on T|X...
    nevertheless, i'm glad the problem was resolved
    mike flips
    292817
    Level 3: Start out going left, once you reach the portal keep holding up
    mike flips
    292817
    The starting towards the left really confused me. In level 5 where you need to start going to the left first, i sat there for a few minutes restarting and pressing the button to turn around my bike wondering why it wasn't working because i kept going to the right. Then i realized the bike was starting the other way!
    Ibanez
    That's funny - when you die the rider's body actually gets to the other side...
    bomberman
    BAH!! The problem is back again...

    So, I've determined it has nothing to do with that snapshot thing. It happens (crashes) occasionally when I "expand" the screen, and almost always happens when I try to test a level with portals... but that's all I've tested so far...

    My T|X has been really annoying, ever since I got it, so I still think it's the problem. It just LOVES to crash. I still hope you look into that though...

    Thanks once again for dealing with me...
    Mr.pickle.
    hey sz why don't you not relese the offisial version till wensday?then me and bones will have be able to get it on time(bones doesent get his till monday and I dont have access to my palm computer till wensday)lol
    bomberman
    Ok, now I've pinpointed where my T|X goes wrong. I can test the level perfectly once, even with portals. But, if I have portals in the level, and I try and test it a second time (Back to the editor, then pressing test, not just restarting the level), it crashes. It still occasionally crashes on the screen expansion thing too...

    Oh, and if you select Portals for the design thing, it says portals, but brings up an updraft strength selection, but if you select portals again, it's fine...


    Sorry for my ramble, but my Palm T|X's purpose in life is to tick me off

    Thanks once again!
    Kristopher
    81217
    Very nice features, Sz.

    The portals do make the camera "jump" though, and that is especially confusing when you have multiple portals right next to each other. I think, by making the camera move gradually, it will be less confusing. Something like camx += (targetx - camx) / 5.

    Also, when I get a new record on the Tapwave Zodiac, and the dialog appears with the big OK button, I used to be able to press okay with the function button, but I can't do that anymore.

    Other than that, it is working very well. I'll test the level editor later.

    BTW, I beat Honey (level 8): http://fusionware.our project.org/itech/bik eordie/misc/honey.swf
    PMD
    56
    SZ, any time I try to test a level in the designer, it restarts my Treo 650 before even displaying the level. I tried deleting the snapshot but it didn't help.

    I am not sure what to try. Is there a debug log somewhere?
    PMD
    56
    Also SZ, how about a Function Z to toggle zoom mode instead of having to go in to the display properties to change it. I like the new zoom mode by the way.
    bones
    actually pickle i have my palm and i am playing it as i type this in
    Kristopher
    81217
    I did some more testing. The physics work well, although it took me awhile to realize exactly how the portals work.
    The display seems to have small problems though (at least zoomed out; I didn't test with the "classic view"). If you ride the bike near a portal, parts of the biker's head or wheels will sometimes be missing. Sometimes, it looks like the bike has a flat tire.
    Also, the biker's head sometimes hovers far away from his neck; I'm not sure if he was supposed to be headless on occasion (especially after he dies), but it's funny.
    Lee
    575
    Comments thus far? - appart from "wow, what a total mind bender"?

    General - Zoom out is great, but could we assign a button to this, or have the control more "up-front" - I have a T3, so still a button spare.

    Level 3 - Portal fun - great fun, once you realise that portals can be completely hidden on exit and entrance, and only work one way - but Oh, my, GOD - this is going to spawn some unnecessarily confusing level designs from people - be prepared to hear me ROAR if this is used badly.

    Level 5 Hidden - now I really have to look at the map, and the flag count, but great example!

    Level 6 Moon Hoax - great test-bed for the sticky physics... it's not clear to me if your acceleration / brake work when you are connected by the "tether" to the ground. I'll get used to it tho.



    Level 4 Oval - highlights a difficulty in not knowing which side of the portal/mirror is dominating the physics. I don't know if this is possible, but could there be a colour difference to make the controlling side of the bike be made obvious? - if not, then I can see that the camera shift actually already shows this.
    Champ
    578
    yo sz, I was creating a level and hit test, and it shut off my palm just lettin ya know
    ©2008 Szymon Ulatowski @ TOYSPRING