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Sz

v1.4: New features, new levelpack, more fun!

The previously announced "Bike or Die!" v1.4 is ready!
Download link: BikeOrDie-1.4.zip

This version is the biggest update so far, adding a lot of gameplay features and technical improvements (ghost bike, updraft forces, slippery surfaces, external card support, and more!)


Along with the new version, the  New Deal levelpack entered the official Hall of Fame (the first levelpack featuring the updraft and slippery surfaces).


 
37 comments on 2 pages: <<<< 1 2
MacGuru
Doing that I can now locate the recorded levels from my latest hotsynch if I load up the level pack I want to upload then hotsync my Palm.
Borszczuk
another bug: I moved all levels to card. So on each start BoD "loads" built-in leves instead of my last chosen level pack (probably it looks for in in RAM only)
Borszczuk
Another issue: I mapped "Map" to Mail key on my treo. It usually works ok (so it switch to map and back), but I am able, by rapidly pressing mail, to make PalmOS call app that is assigned to this key (SMS). And boom. My game is over (as BoD still does not snapshot the game in progress on exit
Kristopher
81217
I can now use the Java sync to submit straight from the SD card!
Kristopher
81217
Borszczuk, I have seen both of those last two errors, too.
Sz
map problem: i know the cause, will be fixed soon

recording on card: like MacGuru said, you should select "location:card" if you keep your recordings on card. otherwise you could load them by hand in "recording options". "keep in internal" allows you to hotsync the recordings as usual and also speeds up the startup time on NVFS devices (otherwise the recordings must be loaded each time, which creates a lot of palm databases and NVFS does not like it)

levelpacks on card: BoD loads the previously played levelpack from card, but the levelpack file must match the palm database name (+prc). regrettably, the levelpack explorer downloadable files still have "bad" names (spaces replaced by underscore, etc.) and this would cause problems when installing directly on card. moving the levelpack to the internal memory and back should help (i mean in the levelpack selector).

level editor: will be ready this week

zire 31 crash: unfortunately, i still don't know why this happens but of course i won't give up!
Nate
Well, thanks for the update, Sz, hopefully I'll be able to play BoD without the Game freezing or the palm crashing.

Thank God I don't use my Zire 31 much anymore.
Luzi82
All my records are in card, and they are grouped in different folder per level-pack. Is it possible to let the java websync search these sub-folders automatically?
Kristopher
81217
I have an SD card reader, so my computer sees the recordings on Drive E:\ when I insert the SD card. You can select "Configure" to manually find a directory, like "E:\Palm\Programs\BikeOrDie\Recordings\BikeOrDie - New Deal"
You will have to reconfigure to submit for a different levelpack, but I only play one levelpack at a time. Sz may have another solution.
Shane
57
Bug/Undocumented feature? Have recently changed palm, so just have results but no recordings against most levels in all packs other than sweet fifteen & newdeal. Today i played siuluns levels & found every level played in slow motion, but when i improved my time on a level, thereby storing a recording, that level then played fast/normal once more. i have tested this by removing the recording & playing the level - its back to slow-mo. This could perhaps be helpful on some levels!
Kristopher
81217
I'd guess there is an error when the game tries to move the ghost bike, and the errors slow the game down. The errors are caused by missing recordings. Are the recordings on your Palm, the SD card, or neither?
Sz
why not, i could make the java application search in subfolders

mysterious slowdown: haven't seen it yet, but the missing ghost recording is not the reason (or at least it is not sufficient to trigger this behavior) - i just removed one of my recordings and the level plays normally (without ghost)

btw.  "Bike or Design" v1.2 released
Spence
106
i have noticed a change in the BOD physics on an automatic level i made a while back. It always worked fine until 1.4.
if anyone hasnt noticed, if you spin around on an updraft untill you get going really fast, the bike will turn into this spinning wheel of doom! try it! its hilarious, anyway, i made it do the same thing except i had two polls between the wheels and you freefall untill it flings you into a spinning whatever. now it rarely works. and its automatic so you dont even press any buttons yet the wheel gets held up somtimes and flings you toward the wall!
Sz
spencer, could you send me that automatic level? this is interesting discovery, i was sure the game should play exactly the same in v1.4!
Nate
Sz, when can we expect a fix on the bugs I reported. I really would like to play BoD and not having it crash or freeze.
Shane
57
Kris, everything is in internal memory.
Would be interesting to know if anyone else with a TE2 has the same problem.
Nate
So Sz, how's it coming on that fix for the bugs I reported on Bike Or Die.

I also would like to mention something on that crashing bug. I've noticed if you open BoD and you don't open a level, and you exit, the palm doesn't crash. I just want to let you know, man.
Nate
Sz, this will probably help you, then the Palm Crashes (when I power off), I get this error (which appears after I play the "New Deal" collection):
MemoryMgr.c, Line 3732: NULL handle

I hope this helps you with the bug fix.
Kristopher
81217
I Googled that, and it seems this is a common error. There must be a lot of programs with line 3732!!
Nate
Yeah, my Crash Pro software use to just say "Fatal Exception," but it changed (to that one) after I had a problem (not BoD related) with some software and I had to restore everything.
©2008 Szymon Ulatowski @ TOYSPRING