Bike or DieHall of FameSubmitLevelsForum

Chat (0)

"Next Generation" in the Hall ... Today, another new levelpack w...
"Bike or Die!" v1.4b This version fixes a bug in lo...
New Hall of Fame Levelpack! "Old School" is the new offici...
New website features: Chat and... - For everyone: easy to use ...
Bug fixes I managed to fix some bugs at ...
"Bike or Design" v1.2 released Finally, you can create your o...
v1.4: New features, new levelp... The previously announced "Bike...
Bike or Die v1.4 is coming! Download the first public beta...
...more

Confessions of A BOD-aholic fo... What is it with this game? ...
15 Years On Bike! time goes by so fast wow
Need my BoD fix I haven't had a Palm device in...
...more


Bike or Die - Android Sz, Do you have plans to port...
Upvote comments BikerBrian brought up an idea ...
If This Game has PC Version This game will HOT.
...more

iOS 8.0 problems I just upgraded to iOS 8.0. Wh...
new ipad. how do i get my stuf... hi there. i've got an ipad and...
...more




Sz

3 Years on Bike!

"Bike or Die!" is 3 years old!

See how the Hall of Fame evolved during that time:
Part 1 (2004-2005) Part 2 (2005-2006) Part 3 (2006-2007)

Congratulations to everyone who appeared in top 50 this year! (I didn't make it, my best rank was 54 )

And later this week I'm going to announce my new plans for the further development. (In short: this is going to be the best game ever )


 
124 comments on 7 pages: <<<< 1 2 3 4 5 6 7 >>>>
Vega
15108
As for the Phantom Flag, My entire wheel can completely go straight through some flags. The final 3 flags on Sinus mountains are the worst. I will post several replays that show me legitimately beating the current gold but crashing into the ground because my tire flew straight through the flag. So it's not because the shape of it. Also keep in mind the the bombs or mines show no mercy. Infact, usually you only need to get 'near' a mine and you die. But "Glass" is the only level I am aware of that the mine doesn't always kill you. Perhaps it's not a good idea to change old levels, but what about changing all levels made from now on. No sense in continuing to keep that problem if it can be fixed on the new levels eh?

Sz as for these other enhancements you are doing.... I love it. Very very cool
Henoch
While Sz is still here, I have a little suggestion.

Do you think it is good to our BoD webpage, everytime we're going to write a message (either PM or to forum) we have a table set of smilies near the message editing area maybe on the right side of it, such like one in Treo 650 short message service.

Because sometimes, i want to add some smilies but forget the syntax then i just leave it alone without any smilies i want. If there is a table set, we can easily click at the face we want. And if it is not trouble you Sz, you can add Kris' XD smilies it the table set.

Thanks
bones
man im missing all the good stuff. a new version and a new editor. i want my palm back
Sz
"phantom flag" - oh! if the wheel goes through the flag then the cause must be different! i would gladly see the example recording exhibiting such behavior.

and yes, the website needs improvements, including the clickable smilies. this will be done after releasing the v1.5 beta while waiting for the bug reports
Dags
There's a 1.5 beta??
Vega
15108
Sinus - always one of the final 3 flags




Puzzle - top left flag


Underground - finish flag


Obstacalis Muchus - last red flag

Vega
15108
sorry... for some reason, it didn't post the links

Sinus - always one of the final 3 flags
http://bike.toyspring .com/game.php?g=98649
http://bike.toyspring .com/game.php?g=98650
http://bike.toyspring .com/game.php?g=98651

Puzzle - top left flag
http://bike.toyspring .com/game.php?g=92359

Underground - finish flag
http://bike.toyspring .com/game.php?g=44983

Obstacalis Muchus - last red flag
http://bike.toyspring .com/game.php?g=97035
http://bike.toyspring .com/game.php?g=97037
Sz
v1.5 beta? - not yet

thank you for the links, vega!
Lee
575
The bombs are a closer match, as they are round as well as having circular impact detection zones.
The flags icon does not match the round detection zone.
What you have shown is exactly what we have all seen at some time (you aren't alone) - but the only real answer would be to put in red round blobs instead of square flags to more accurately indicate the contact zone....
Maybe someone should try to design a "round" flag for Sz to use instead - but again - I reiterate - Please don't alter the collision detection rules
Sz
Lee: exactly! after watching these examples i noticed that the "failed contact" always happened in the corner of the flag - i.e. in the place where the flag covers "too much" space compared to the imaginary circle.
rounded and/or slightly smaller flags should help!
Vega
15108
I am confused. Are you going to change the way the flags look on all the replays already submitted? I understand the whole "don't change the detection settings" because then it would negate past efforts based on original detection settings. But what is the problem with leaving the flags just as they are and making the next version of BoD have a 'square' or 'rectangular' flag detection area on all new levels. This wouldn't effect any previous submissions so everyone would have the same playability right from the start. I don't think making the flag a 'true' target area is going to ruin the playability of levels. I think it would enhance the exactness of it and be a LOT less aggrevating. When my tire goes through a flag and I had a really good run otherwise, there are times when I just want to light my Treo on fire and melt it. That's a bit unnecessary
Sz
yes, introducing a different collision detection for new levels only is also a good (fair) solution. but it would make a distinction between levels having "easy to touch" and "difficult to touch" flags - i think this is unnecesary complication from the player's perspective (and also from my perspective as the developer )

so, changing the flag appearance on all levels (only a little bit, they would be still flags, not circles!) seems the best way (unless it looks ugly! )
Lee
575
Simple solution - How about adding a "halo" around the flag to indicate the detection zone.
Flag would be smaller to fit inside
Something like this [www.speedysigns.com/. ../140c/H/240/842.gif]
Lee
575
 Hall of Fame
Lee
575
AARGH Still cant get the hang of links in BoD
http://www.speedysign s.com/images/decals/140c/H/240/842.gif
Sz
"halo" - worth trying
picture:
PMD
56
SZ, here is another Underground finish flag replay that looked like it would be a better time (just glad it actually did finally finish):

http://bike.toyspring .com/game.php?g=96849

Also, I like the halo idea although I am not crazy about the example flag Lee gave (I know he was just giving an example though). With the current finish flag, I am not positive (even after hundreds of thousands of games) where exactly that halo lies.
Sz
introducing portals - like teleport, only better!

(click to see the animation)
Vega
15108
Sz, BoD is already global for sure, but I believe this game has the potential to be be GIGANTIC!! There is a lot to be said for the fact that in this techno advanced era with games that look so life-like and real, and have so much depth, that you have developed a devoted group of players to this crazy simple little game. I don't even play other games. All the stuff that's available out there, and you have us all hooked primarily on BoD. I think it's because of the endless possibilities of play, creation and association. BoD is amazing enough to have tens of thousands of players all over the world playing and competing. I don't know if you have the desire and/or business savvy to achieve this, but if you did in fact choose to pursue it, BoD would not fail you in that endeavor!

Good work Sz
mike flips
292817
What Vega said?
©2008 Szymon Ulatowski @ TOYSPRING