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Up to: IdeasSuggest a new feature for the game!
mike flips | Music in BoDI think there was a post about sound effects and stuff becoming a bit more "realistic." I was thinking there could be some music that comes along in the newer version. Maybe some rock music to get people in the mood more for BoD.
Then our BoD band could make a track to put in. |
Sz
| | | the fundamental question is: should the game come with its own music or assume that everyone plays their favorite mp3 tracks in the background anyway?
BoD for Zodiac is the compromise: it uses the Zodiac API to play the mp3 files found on the device, which is something between the built-in music and the standard background mp3 player (the playback is controlled by the game, which means you can e.g. assign specific tracks to levels)
nowadays this could be easily extended to other mp3-capable Palms.
as you noticed in another thread, mp3 decoding is bad for performance (not just real player, basically all players would have similar performance on a given device). this can be alleviated by lowering the bitrate and/or playing mono instead of the standard 128kbps/stereo (i.e. reducing the sound quality)
or, i could dump mp3 completely and use another, not so CPU-hungry format, e.g. MOD like i did in Arcade Reality. this is also good for the file size (unlike mp3), but reduces the choice of the music (you cannot just convert any music recording into mod, it has to be composed in the tracker or converted from midi).
anyway, i won't be adding any music in v1.5, this version is sufficiently delayed already
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| Kristopher
| | | On the Tapwave Zodiac, you can play low-quality MP3s without much of a slowdown, but I remember with Real Player on the Zire 72s, playing low-quality MP3s actually caused the games to stop about every two seconds- it was worse for performance than playing high-quality. It was probably inefficient software.
BTW, for MODs, I like Bee, Unlimited, and Checknobankh, although they don't seem to fit with this game. |
| mike flips
| | | Sz
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