Borszczuk | Idea - TriggersIt'd be pretty nice feature (and I think quite easy to add to the current code) to have something I draftly called "triggers". How it shall work - the trigger is an invisible object. Whenever user hit the trigger the extra action gets unveiled. Depending on how this would be implemented, it would let us to make the levels more interactive. The trigger could be one-time-use (so once hit, it triggers the action and becomes inactive) or every-time-time (barely used). Possible usage: when user hit the trigger BoD displays level designer's text information (could be quite funny). When hit, shows or hides some objects (i.e. when user hit the last flag we could hide some obstacles) etc, etc. |
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