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Level Making Tips

There are lotsa levels ouy there right? Some good, some bad, some ok, some boring, some big, etc. But what really makes a good level pack? What makes a level good in general? I think there are several things a person must know before they make a level.

1)Watch the size! Levels don't have to take up the whole area in Bike or Design. Better yet, don't ever do that. The smaller a level, usually the better the level. Large levels are bad for many reasons. First, they take forever to beat. Second, the load time can be painful. Finally, if you die near the end, you have to start ALL over. Though there is a limit to how small a level should be. They really shouldn't be any smaller the Bottle, just for times sake (The bottle is a good example, look at how close the times are!)

2)Simplicity is freakin' sweet. Don't try to make a level as complex as the Chaos Theory. Try to keep it simple. The way a rider should go should be pretty obvious. If the person has to choose between 5 ways to start the level out, then the level will seem intimidating and will therefore be less fun. Short and sweet: make it simple!

3)Difficulty. Yeah you can have some hard levels, but in a levelpack, try to disperse them so beginners can actually get through the whole level pack. Unless you design a level pack to go from easy slowly to hard through out the levels, try to spread the hard levels out. Don't have every level a hard level, unless you design it to be the most annoying level pack on earth.

4)Fun fun fun. Make the levels fun! Try to add certain obstacles that challenge the person who is playing the level! Challenges make the game more fun. If you make a level really easy and boring, then no one will want to play it.

5)Secrets. Please do not try to make a level like Underground that has a secret way to do it ON PURPOSE. Im pretty sure that Sz didn't make the level just for that purpose. Its more fun to let the players try to find cool ways to do the level that you didn't intend them to be able to do in the first place.
On a different note, don't make the level impossible unless they do some wacko thing that only you knew about. Say you put (on purpose) some awesome thing in you level that allows you to make your bike go through the ground and win, but is only possible if you do some crazy button mashing. That does not make a level fun, because no one else besides you knows how to do it. Dont do it.

If anyone else has other suggestions to make levels good and fun, please post and get your ideas out.


 
5 comments
Kristopher
81217
But sometimes, it is fun to play a big level if it is easy.
...lol
Yeah.. but still... i mean so many big levels are really freakin hard.. those are the bad ones
Kristopher
81217
The level secrets make the levels fun for people with multiple skill levels: for Underground and Teapot, there are easy and hard routes.
...lol
I mean't not to put them there on purpose. Sure they can make more than one way, but purposly putting in a secret?
Kristopher
81217
It doesn't matter if they were put there on purpose or not; everyone will find the best possible route eventually.
©2008 Szymon Ulatowski @ TOYSPRING