Ok, I just started playing BoD on the iPhone. Love it. Never played it before so I'm a total floundering newbie. However, I've been a mountain biker in real life and fan of trials biking. I love the simulation that this game has to biking most of the time. I have issues with a couple things though, that give rise to these ideas.
how about a more rigid main bike frame and real suspension like action. The fork should not travel back and forth but in and out. The rear wheel can have a lot of travel but should simulate a pivot point somewhere on the main frame. It bugs me that the rear wheel often travels "INTO" the body of the rider. It would also be nice if, with a slightly more rigid frame, the bike could absorb greater impacts when landing on the wheels. It appears that if the momentum squishes the rider and bike to the point of making contact with the ground, the rider dies. A stiffer frame would prevent this and make the game slightly easier.
Which brings me to the rider. What a goof. He shouldn't be riding around waving BOTH arms in the air! LOL.
OK, new ideas: what about a new button that hops the bike vertically ala a bunny hop. Or simply touching both rotate buttons simultaneously although this seems awkward. In my head, it seems that a hop, combined with a forward weight shift could accomplish some real life trials action like this youtube video shows: http://www.youtube.co m/watch?v=mYIKfEU8yl8& feature=PlayList& p=2E59838833C76F6A& playnext=1& playnext_from=PL& index=5
You could also employ a bunny hop while riding fast to just hurdle over obstacles.
Finally, how about upgradeables? Like after completing certain achievements or something you can upgrade to cooler clothes on the rider, or body armor, or different wheels or something.