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| Andrew A||1553 pts|
| BikerBrian||1537 pts|
(16 pts behind Andrew A)
| mike flips||1531 pts|
(6 pts behind BikerBrian)
|#4|| Tyler||1501 pts|
(30 pts behind mike flips)
|#5|| Xuzz||1457 pts|
(44 pts behind Tyler)
|#6|| Kamirashi||1436 pts|
(21 pts behind Xuzz)
|#7|| Kenn||1406 pts|
(30 pts behind Kamirashi)
|#8|| casey||1353 pts|
(53 pts behind Kenn)
|#9|| Laser||1350 pts|
(3 pts behind casey)
|#10|| PMD||1333 pts|
(17 pts behind Laser)
|How much did you you cablecar it?|
|not at all actually. just a really sweet run. |
|I got 55.xx once, but that was before mikes new changes.|
| mike flips|
|Everyone, I am very glad to see all the comments on the levels and to see that people are enjoying them.
I just wanted to mention a few things about this level pack and for future level packs:
Every single person on the forums has the right to have their say about any level. Feel free to suggest, edit, criticize, or say anything at all about any level in this pack or future packs.
Many people thought that Xuzz and I were acting as the level "gods" and controlling every aspect of the levels. I would like to let everyone know that this was never intended to be the case and if you felt that way, I apologize. Anyone can give input towards these levels. Xuzz and I (and a few others) were only acting as the people who donated their time to assemble the levels. Creating a level pack is much too difficult (as we have seen in the past) for a large group of people to do it, so we volunteered our time to guide the process of creating a pack, but not to control the process. I know some people assumed that we were in charge of the levels from the beginning, but that is not true, and anyone can help test and edit.
We have made literally hundreds of changes based on both new and old players' suggestions, and the levels are posted now so that any new suggestions can be made and the levels can be fixed. Feel free to post any improvements about the levels or the level order.
What we tried to do was present a combination of levels that incorporated the following 3 elements:
1) Fast, smoother levels
2) Harder, more challenging levels with more choice for routes
3) Enough easy levels so that the new iphone players could unlock all levels in the pack and not complain about difficulty.
We hoped that an inclusion of the various types of levels would satisfy the desires of all player types.
I guess the main reason there was any controversy in the first place would have to be about Pickle's level, The Climb. The original level was tested by a few players who all felt it was much too hard. Then on top of that, there were mines that killed you half the time at the end. We both did not like this at all and decided the end had to be changed. However, Pickle didn't want his level changed.
So I guess what should of happened is we should have brought this issue out in the open. Even though, we felt that for sure nobody would like this ending, once there was a dispute it was unfair to flat out say no, even if we both knew that 95% of people would want a different ending. Once both sides agreed to compromise, we ended up with a much better looking level than we started out with.
So taking that as precedent, if there are any things that people want changed in this pack, the forum is open.
And remember, as Laser once told me... "Be true to your bike!"
|"Once both sides agreed to compromise, we ended up with a much better looking level than we started out with."
yeah, it was one heck of a comprimise tho...we went through like 6-7 possible endings before we were both satisfied...Tho in the end,I actually think the ending ended up harder than I had it to begin with..
|8 Steps is a cool idea for a level... but it looks very short. If BB has already achieved 11.xx, then I'd say 9.xx of 10.xx may be possible. It's been proven that levels that short produce very tight times at the top. I'd recommend maybe adding a little something extra at the endů maybe extend the bottom part and throw the biker into a half moon circular area or a hard wall on the far right and then put a few more steps and the flag going downward diagonally to the left. This will keep the players from being able to "hurl" the bike all the way down the steps and into the flag in a messy fashion. Just a thought.
place a portal where the finish flag currently is... have the biker re-enter at the top (except this time on the outside of steps) and have the 2nd half of the map be to descend down the steps again to a finish flag on top. One idea would be to make the steps on the top level incongruent or different than the ones on the bottom level. This would make for a 19-20.xx level instead with no boringly duplicatable top times.
...oh and making the 2 versions incompatible is a great idea.
|I second the motion of replacing ice cave with 8 steps.
i liked vega's first ending better than the second. It seems to me,that it would be the same thing if all you did was re-do the steps agian,even if they were different you could likely finish it just by spinning and\or "freefalling".
| mike flips|
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