| Andrew A||1799 pts|
| BikerBrian||1786 pts|
(13 pts behind Andrew A)
| Kamirashi||1693 pts|
(93 pts behind BikerBrian)
|#4|| mike flips||1689 pts|
(4 pts behind Kamirashi)
|#5|| Laser||1689 pts|
(0 pts behind mike flips)
|#6|| Gus||1679 pts|
(10 pts behind Laser)
|#7|| Shane||1670 pts|
(9 pts behind Gus)
|#8|| PMD||1545 pts|
(125 pts behind Shane)
|#9|| Tyler||1531 pts|
(14 pts behind PMD)
|#10|| Cirenco||1514 pts|
(17 pts behind Tyler)
|well that makes top 30 now....on to summer pack!|
|I texturized this pack -- will send to Sz soon |
|I'm interested to see people helping out texturizing these packs, but I wonder how easy it is to re-enter them into the competition packs.
Presumably Sz has to take a pretty close look to make sure that there have been no fundamental changes to the riding surface, and yet - I have noticed on some of his own re-presentation of the earlier levels (like Malayz, for instance) that the surface has had additional "holes" cut in it to make the presentation more interesting.
I just wonder how easy it is to confirm that no additional routes have been created, or surface features altered...
|AFAIK, for my texturizations, i just add textures, and you can tell if it gives, "levelmap mismatch". Sz said he is currently testing my texturized Old School (and hopefully adding to it, mine wasn't perfect)|
|Ah - got confused... I meant Vanilla Sky.
And what I am asking is - did the big square block to the left of the 2nd red flag used to be suspended on 3 bars, or was it all solid ground there?
Vanilla Sky Time Trial
|It looks suspended, but it's not, even in the new version (try playing it). |
|just checked - I am certain that the big pink block in the middle of the level on vanilla sky is held up by three land-bridged brown timber coloured bars... what I am asking is was the ground previously "pierced" in this way, and would it matter in terms of validating the level, compared to older versions?|
|Yes, it was. Check a old video on Kris's site to confirm, if you don't believe me |