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7. Bike or Piin BikeForce
Pages: 1...10 ...20 ...30 ...390 ...400 ...404
 |  | Kamirashi | 0:50,28 121 pts | View |  |  | Andrew A | 0:50,78 116 pts | View |  |  | Spence | 0:50,90 112 pts | View | #4 |  | Mr.pickle. | 0:51,22 109 pts | View | #5 |  | BikerBrian | 0:51,30 107 pts | View | #6 |  | Tyler | 0:52,90 105 pts | View | #7 |  | Shane | 0:53,14 103 pts | View | #8 |  | Kristopher | 0:53,58 101 pts | View | #9 |  | Lee | 0:54,10 99 pts | View | #10 |  | Laser | 0:54,58 97 pts | View |
Lee
|  |  | is this really a mistake? - it's a tough little trick - I can only land one in 10 tries... so it's one of the "routes" for more experienced players over novices - the level time isn't wholely governed by this - so really - it's more of a "man - people always find a way round things" than "damn that design mistake" |
| mike flips
|  |  | i think its a design mistake. It was the first thing i ever tried to do on this level because as soon as i started it was the most obvious way to get a fast time. Had someone landing it in the testing they would have put a mine there right away i think. |
| Xuzz
|  | | Vega
|  |  | I'm with Mike and Xuzz. The entire right side of the level is useless now.
Definitely a design mistake. Quite sincerely, I mean no offense to the designer.
But I had positive aspirations that these types of findings would be a thing of the past for HoF levels.
I just don't understand why it couldn't just be closed off up there or put a mine there like Xuzz mentions.
Why make it "maybe" possible? Anything maybe possible in BoD becomes possible.
Because crazy people like us test the boundaries of physics and figure it out eventually.
I love tricks.... even tricks that save a few seconds or whatever.
But I hate to see large chunks of great levels skipped due to a "hole".
Stuff like So Close Yet So Far drives me nuts. |
| Xuzz
|  | | Vega
|  |  | The Steps trick is, to date, the hardest trick in the game. I don't think it ruined that level as much.
The general flow of Steps is still intact. You still navigate through most of the same map.
Seems kinda contradictory of me I know. But that does not seem to be a design flaw.
That is more of a preposterous abuse of the physics laws of this game, ever so kindly displayed by Th-Champ.
I'll get it one day, but it's insanely difficult. |
| Kristopher
|  |  | I think it's a fine alternative route; the right side of the map is used in the "Pi Back" double feature edition.  |
| casey
| 6 | |  | | 7 | |
|  | | Xuzz
|  |  | I personally think it IS possible, if just because of a fluke run i had that almost made it (If i had rotated the bike, I think i would have ). But only time will tell. |
| mike flips
|  |  | Either way, the general difference is that for Steps, nobody saw it coming at all. Whereas for this level it was CLEARLY obvious people would try to take the shortcut. The same for So Close... I kept asking for more mines because I knew it could be jumped and yet it was finalized without enough mines.
Although it does also depend on timing as well. Way back, when Underground was made, I bet nobody ever thought of jumping the mines. Therefore it wouldn't be a design flaw. But if Underground was submitted now, jumping the mines is the first thing anyone would do so it would now be considered a design flaw. |
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