Time Trial Champions See also: 5 Years On Bike! Part 1 Part 2 Part 3 Part 4 Part 5
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(0 pts behind dohboy15)
(0 pts behind pauleni)
(0 pts behind ∂ľĶ√)
|Agree with everything Vega wrote. |
|Best lead I have been able to find on finding SZ is the youtube channel of the guy who he made framsticks with all that time ago (see my post in 15 years on bike for more info). I would bet given the circumstances sz would sell us the game for a relatively small amount of money. But that doesnít do any good unless we can track him down and get in contact with him. Has anyone tried to send an email or contact his old business partner to see if they have contact information for him? |
|I dont even know how to send a message to a youtube channel. The fellow speaks english though, based on a few videos, they made a program together so I would think it feasible he would have an email or even a phone number.|
|Several years back I found another game Sz was active with and reached out via email. Offered to buy Bike or Die in full with the intent to breathe life back into the game, this websiteÖ the whole kit and caboodle. Never heard back.
Iím not looking to run a gaming business. I just want to see BoD revived like it deserves to be.
Ten thousand other games will come and go, but they ainít got nothiní on Bike or Die. Nothing can touch this game.
|Hey guys! I was so happy to see Vega's comment about being able to watch runs on an iPhone. I verified that this works. I also learned that I can now watch any open runs on my MacBook Pro using Safari or Chrome. This is crazy, since Flash is supposedly no longer supported.|
|Bike or Die's going on 2 decades. Where other games would have faded into obscurity, Bike or Die remains loved for. The algorithm is truly one of a kind. Thank you so much Sz for giving us years of memories.
The feuds we waged. The friendships we made. Analyzing frame by frame what the best routes are. Breaking level designs.
It's a pleasure to see others poke their head in every once in a while to say hi and to let us know Bike or Die is not forgotten.
Vega, welcome back after a hiatus. Hope you are doing well these days. I agree in that Sz needs to make a return. It's peculiar that us competitors are active, but he seems to have disappeared.
Nice to see you again, Laser. BikeBrian, Bones, PMD, Mr. Pickle, Andrew, and any other person I've left out. I've read your comments. You, the community, is what makes Bike or Die truly special. Every one of you who has shared rivalry, dedication, and compassion to fellow Bikers.
It would be sad to see this site go one day. One day I may type bike.toyspring.com and be greeted by a 'Requested Page Not Found'. Let's hope this never happens. There are plenty of people here who would love to carry on the legacy that is Bike or Die. With our skills combined, we could replicate the experiences we've had.
Thank you to thedudeguy for putting in the work to recreate BoD. It's a shame you couldn't get the physics just right. That would be a dream if Sz made the source open for us. If anyone is truly down to recreate BoD for the next generation I would be honored to work on the project. If you want to bounce ideas off me too, thedudeguy, I can try the best I can. I only got as far as trigonometry :p
My main expertise is in audio design/mixing. I could do sound effects and possibly the music with professional quality. I also know a little bit of web design and I'm constantly improving on it (full-stack).
As for moving forward, what device would we use? I honestly suggest the Godot engine as it has amazing 2D capabilities as well as deployment for several platforms (Windows, MacOS, Linux, Android, iOS, and even HTML 5). The HTML5 exports can be a little janky though with less features (an earlier version of OpenGL is used).
I know how to program a tiny bit using Python which is the language that Godot's GDScript is derived. I've personally used Godot and it's user interface is easy to work with and includes tons of features.
The other route would be coding natively which is too big of a development project for such a small crew. That's why the interoperability of a single codebase may be crucial.
If you are interested in part of a recreation, I can be reached at by my email (kZx15@protonmail.com) or through my Discord ID (909981557983428649). It would be nice to bring our skills together. It would be nice if we could work with you, Sz.
I love you guys. Life is tough and it's incredible you've made it through. - Th Champ
|Nice Seeing you back around Th!
I'm realizing that at this point I'm willing to sift through decompiled byte code to reverse-engineer the physics engine, but am short a source file. I can find the palm pilot version as abandonware places, but the tooling for decompiling and investigating those is nearly nonexistent.
To that end, if anyone has an iOS package available, send it my way (JackUrbs@gmail.com). I've asked PMD for a copy of the game I sent him way back that also includes the editor, as that may speed up the process rather than rebuilding it from scratch.
I have experience with Godot, so I imagine that would be a good surface to port it to once I can figure out what's going on underneath.
The only downside is that I doubt that we'd be able to continue to use this site for outputs from the new game. If someone were interested in understanding how the *replays* worked, that's a blocker I haven't even gotten starting thinking around.
But Th surfaces a real risk - one day bike.toyspring.com may just 404. As a fallback (and perhaps an easier place to organize), I've made a discord: https://discord.gg/uarUCmtavF. Once I have something started I'll be putting updates there.
|was literally about to come here to say I can make a discord. I don't have coding experience (learning now at my job actually) but any way I can contribute I would be heavily interested in. Joined the discord, hope to see more on there.
Champ, your message brought out the feels man. Miss this community even 15ish years later.
|Join the Discord so you can talk to me anytime, anywhere. |
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