11. Everestin Winter Pack
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| | Andrew A | 0:48,92 121 pts | View | | | Kenn | 0:49,08 116 pts | View | | | BikerBrian | 0:49,42 112 pts | View | #4 | | mike flips | 0:49,48 109 pts | Secret | #5 | | Kamirashi | 0:50,32 107 pts | View | #6 | | Laser | 0:50,48 105 pts | View | #7 | | Tyler | 0:51,02 103 pts | View | #8 | | _alex_ | 0:51,30 101 pts | Secret | #9 | | Gus | 0:51,44 99 pts | Secret | #10 | | casey | 0:51,56 97 pts | Secret |
Mr.pickle. | | | I still say this level could look alot better. |
| Champ | | | A few people have experienced this glitch too, but found it not as much as a big deal. Only occasionally this happens while cablecaring up the rope. The reason why the creator (mike) created it this way is because after getting the second flag, you can go through the portal and cablecar down it so the ending would be easier for some people. This glitch might be fixable by moving up the portal above the cablecar rope, but then you cant cablecar down. The 9/10 times seems really high Maybe your not going up the rope correctly? Maybe we could fix this glitch Mike/Xuzx? I'm not sure how to do it though |
| thedudeguy | | | I was thinking that the initial getting onto the rope after the first flag, the swinging was causing the problem, so maybe instead of moving the portal above the rope, we could just move the portal to a slightly higher part of the rope, still as close to the rope as it is now... |
| thedudeguy | | | @ pickle... why not just call sz to retexturize |
| thedudeguy | | | "A few people have experienced this glitch too, but found it not as much as a big deal. Only occasionally this happens while cablecaring up the rope. The reason why the creator (mike) created it this way is because after getting the second flag, you can go through the portal and cablecar down it so the ending would be easier for some people. This glitch might be fixable by moving up the portal above the cablecar rope, but then you cant cablecar down. The 9/10 times seems really high "
The margin that this happens increases thefaster you go... |
| mike flips | | | I am the biggest fan of speed runs, but the faster you go through that portal, the farther you will be flung out to the left once you get through.
A friendly hint: SLOW DOWN - you will find that you can beat the level many seconds faster.
You may get down the cable car 2 seconds faster at top speed, but you will be thrown all the way to the left, when the portal to the finish flag is all the way at the right. However, if you go slower, you may lose 1-2 seconds on the cablecar but you won't be flung all the way left and will actually end up saving much more time.
So in this case, the true speedster run means you have to slow down... go figure |
| Xuzz | | | Personally, as this looks great ingame, I think the textures are good. |
| Mr.pickle. | | | the problem is that there is none of the new texture stuff. He could almost have done this without the new texturising ability's(accept that the top half of the mountain is white).
If he had done it back then,it would have been fantastic, but theres not enouph of the new texture's in it. we should be using the new features sz made. For instance the sky blends into the top half of the mountain to much. Could we not have that bluish and have clouds surrounding the very top? Its not that it looks bad,its that it could look ALOT better.
And personally,I don't think it looks all that impressive in-game either.. |
| Xuzz | | | Pickle -- this is a great level as is, and looks great as well. The ONLY, yes ONLY thing I could imagine is a thin black or darker gray line around the top of the mountain so you can see it easier in flash.
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| Mr.pickle. | | | It looks GOOD now,not great, however it could look incredable. A dark outline would do nothing, I could care less about the flash picture...But in game,there are places where I could see it looking alot better.
Xuzz, just becuase you suck up to mike doesent mean the rest of us have to (Yes I did just say that...) |
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