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Cemetery
(in Master KO's Levels)
 0:16,26


29 Oct
2004
Cody
GRR!!!! I GOT 24,10 BUT IT DIDN'T SAVE IT!!!!
OrR's Cave
(in OrR's Levels)
 0:36,46


25 Jun
2009
PrayeR
ok, Rouch discovered.
Teapot
(in You Qi Levels)
 0:25,28


21 Jul
2008
Tiger
Becouse the Northern Hemishere thinks they're held down, we think the sourthern Hemispere Is being held up
XA Software
(in XA Software)


10 Aug
2004
XA Software LP 2
(in XA Software 2)


6 Sep
2004
Spikeaway
(in Default Genesis's Mayhem)


14 Nov
2004
The invisible wall
(in BOD - Massive Pack)


16 Dec
2004
potholes
(in BoorDom)


6 Jan
2005
wheelie
(in Just Forget)


6 Jan
2005
Pilot Player Workshop
(in Pilot Player)


2 Sep
2004
 
354 comments on 36 pages: <<<< 1 2 ... 15 16 17 ... 35 36 >>>>
Sz
How to submit your own levelpack: Send the prc file to support@toyspring.com
 
bones
so mike if you looked at my new levels what do you think?
PMD
I looked at the Bones and without playing them it is hard to say. They look nice, but if they are anything like CMR, they won't be very appealing to everyone as much as you might hope that they are. One comment about being the hardest level ever just kind of turns me off to even playing it. Sorry, but true.
mike flips
- The orange level with updrafts: Looks like it would be another CMR, too many really hard parts and the updraft doesn't look like it does anything to help. If anything, aside from the top updraft, it seems like the other updrafts work to kill you.

  • The green level: Well it is Jade with spikes. Looks cool, but it would be kind of like putting in the same level twice into the HOF, maybe people will like that, i'm not sure.

  • The orange level with the bones: Looks like it could be pretty fun to play. Definately my favourite. You forgot eyes on the right three skulls. Also take away the far right half of the level. End it at the skulls, there is no point in having that there, people won't overjump the skulls and fall into that area anyways because the ramp up to the skulls is too steep. Also, consider making the level more smooth. In the middle part of the level with the 3 bones, it looks like we would die many many times trying to get up those bones quickly. It would be like in my level Mario in the middle part where the little mushroom guy (goomba) is in front of the stairs and it is really hard to get up those stairs at a good speed and thus very frustrating. Even just throw in some lines so it looks the same but at least we will have a ramp to make a smooth run that is actually fun.

  • Blue and green level: The middle flag... what were you thinking. No one wants to go flying through the air hoping that they will catch the middle flag. And then pray that they make a miraculous landing. Unless the level is smaller than it appears, that jump from the far left flag to the middle flag would be exremely difficult and impossible to do consistently. This will again only frustrate people. Also it seems like there could possibly be a way to start by going left. If you choose to keep this layout, then at least put a mine so you have to start going to the right.


    Remember bones this is constructive criticism, im not out to get you, just trying to help you make better levels so they can actually get into a HOF pack.
  • bones
    mike i wouldnt want it only gets harder in hof. and bones isnt finished yet. it is under construction and it only gets better from there. andon the revolution level. you called it the blue and green level there are actually little lines that make a tunnel that will be thickened when i get a palm. whenever that is. but thanks for the critiscim
    Ibanez
    Hey Bones, I like the 'Bones' level and spiky Jade. How did you do these without your Palm?
    So, we'll see if you remember how to play on Monday
    bones
    i did hem right before i lost my palm
    Kristopher
    Here is my first level from v1.5, made and played on the T3:
    http://fusionware.our project.org/itech/bik eordie/mygames/index.php?c=1192658969

    Kristopher
    Dangerous stickyness:
    http://fusionware.our project.org/itech/bik eordie/mygames/index.php?c=hellraider
    Sz
    and i thought that the sticky implementation is flawless!
    Kristopher
    Here's a more friendly sticky level:
    http://fusionware.our project.org/itech/bik eordie/mygames/index.php?c=Malysz

    BTW, This is a nice trick level:
    http://fusionware.our project.org/itech/bik eordie/mygames/index.php?c=1192938176


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