BikeForce
PiNerd | | | Here we go! |
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Mr.pickle. | | | wich one did kris make? |
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Mr.pickle. | | | I cant download this till tomoro....so sad.....cause I gotta say,you definatly deliverd a knockout pack,a great opening for the textures I wont be suprised if half of these end up inhof,tho I doubt that all of them will like you siad.....but overall great job!!! your probly within the top 5 desingers now |
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Kristopher | | |
Spence | | | Then you name shall be wiped from the creator list this instant! |
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Mr.pickle. | | | thats to bad,I wanted to compare a level with textures by you to a level with textures by mr.pi here. |
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Vega | | |
Xuzz | | |
PiNerd | | | Kris and Spence tested a lot even though they didn't do as much creating as me, so there names shall remain next to mine on this pack for all eternity or until the downfall of Palm. |
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PiNerd | | | The levels have been in development for three months. Read it again. Texturing began with the release of the Beta editor with textures half way through the Beta testing week. the only level yet to be added then was No Escape.
The pack went through 13 Alpha version, of which about a third to a half were tested by my associates, and one Beta before being released. (the reson I do Alpha/Beta is because the old version of BoD kept chucking me map mismatches)
BikeForce 2 has already begun, although I intend to make this much more quickly than this one.
Many of the levels were even smoother than they are now originally, but had to be jaggedized a bit when I hit the 998 vertex limit many times while texturing.
Glad you like these.
also, I will probably look in a few days at the problems you mention ond clear them up and release it again with all the fixes. |
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