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Bike or Design v1.5

Create your own "Bike or Die!" levels!

Download the level editor application ZIP PRC

 New features since v1.3:
  • Textures *
  • Picture editor
  • Improved "Copy & Paste" - Can handle multiple objects (and parts of objects) - Can copy objects between levels
  • "Copy & Paste" colors (activate by pressing and holding the stylus on the color field)
* - requires BikeOrDie v2.0

How to upgrade: Just install the new prc file, don't delete the previous version.

How to use additional levels?

  1. Menu "Select Level"
  2. "More..."
  3. Pick a levelpack
  4. The new levels appear

Note: The editor is available for free and fully functional, however you need the full version of the Bike or Die game to play levels created using the editor.

>> Page 1: Basics >> Page 2: Portals Page 3: Pictures >> Page 4: Textures
Managing Pictures Picture Editor Limitations

Managing Pictures

Use menu while selecting a picture to perform additional operations:
  • Create New... - creates a new picture and enters the picture editor
  • Edit - opens the currently selected picture in the picture editor. Built-in pictures cannot be edited.
  • Copy From... - allows you to copy a bitmap from another database (levelpack or any other palm database). Limitations: only the low resolution bitmap will be copied. Picture will be saved in 8-bit color mode regardless of the original bitmap color depth
  • Delete

Picture Editor

  • Brush size selector and Flood fill - the usual painting tools
  • Color picker - select this tool, then click in the picture to get the color
  • Zoom
  • Color palette - Shows the 6 most recently used colors. Click the palette buttons to change your current painting color.
  • Current color - Shows the currently selected color (used by painting tools). Click this button to select another color.
  • Transparent color - Click the small checkered rectangle on the left to use the transparent color (painting with transparent color works like erasing). The checkbox on the right indicates if the currently selected color is transparent. Usually there is no need to use this checkbox.
    Transparency handling example:
    Start with a simple image drawn on the initial transparent background. Click the small "transparent color" button (left of the checkbox). The transparency checkbox activates indicating that you are using the your current painting color is transparent (so the brush would work like an eraser).
    Turn off the checkbox. The background color is no longer transparent and the picture fill the whole rectangle.
    Select some other color (using the color palette or the color picker tool). The disabled checkbox indicates this color (red) is not transparent (obviously).
    Click the checkbox. The red circle vanishes - all red pixels became transparent.
    Note: How to restore the initial state from here? Use the color picker to get the background color and once it is selected click the checkbox to make the background transparent again.
  • Undo - cancel the previous painting operation
  • Picture area
    • Checkered area is transparent
    • Use directional keys to move the picture while in zoom mode
    • Drag the dotted boundary lines to enlarge/crop the picture (only works when zoom is disabled)
  • Save / Cancel


  • Only standard density (low resolution), 8-bit (256 colors) bitmaps are supported
  • Bitmap size is limited to 128x128 pixels (big pictures are not recommended for BoD anyway. any bit decorations should be designed using textures)
©2008 Szymon Ulatowski @ TOYSPRING