13. The Climbin
Winter Pack
Pages: 1...10 ...20 ...30 ...130 ...140 ...145
| | Champ | 0:40,74 121 pts | View |
| | Andrew A | 0:41,48 116 pts | View |
| | Kenn | 0:41,66 112 pts | View |
#4 | | mike flips | 0:42,14 109 pts | Secret |
#5 | | Kamirashi | 0:42,22 107 pts | View |
#6 | | thedudeguy | 0:42,28 105 pts | View |
#7 | | Tyler | 0:43,08 103 pts | View |
#8 | | Xuzz | 0:43,12 101 pts | View |
#9 | | BikerBrian | 0:43,26 99 pts | View |
#10 | | Shane | 0:43,38 97 pts | View |
37 comments on 4 pages:
1 2 3 4 >>>>
Mr.pickle.
| | | I thought th-champ was going to texturise this for me |
|
Mr.pickle.
| | | Right now it still looks bad.. |
|
bones
| | | pickle can thou not holdest its tongue?! |
|
Champ
| | | Isn't it possible to texturize and reupload the same levels, just like YouQI =p |
|
Xuzz
| | | Yes, so you can do it after it is in HoF. |
|
Mr.pickle.
| | | Xuzz, I already made a new version...
And sz can in fact replace versions, he has done it for me several times now...
And @bones, this is my texturising I am blaming,so you shouldent take any offence... |
|
Mr.pickle.
| | | And in the case that you have to change something about the actual level, I can move one point 1 pixel over,and it would be one over the mines at the top..not hard to accomplish.. |
|
Mr.pickle.
| | | "Sorry triple post"
Xuzz, it will be worth having sz re-upload these levels. Theres no reason to hurry, the whole pack will be HOF eventually as vega has been saying "Don't rush it"
Even a small change will be worth changing, in THIS case it will make the level less anoying becuase the textures make the level look smoother, and less agrivating.
basicly on the background sky area I made it gradually change into red the higher it went. This way it will build exitement the higher you go! May sound wierd, but it is in fact a neat effect. I also changed the texture shapes of the sticky ground, makes it more professional looking.
no more posts for now |
|
Xuzz
| | |
Xuzz
| | | About rushing: winter does end, you know . |
|
You could comment if you were
logged in.