Staples
in
The Extreme Files
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Rating: ![](img/greendot5.gif)
Difficulty: ?
Size: ![](img/amberdot2.gif) |
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10 comments
Vega
| ![](pic/2071.jpg) | ![](img/msgL2R.gif) | Cool looking level, but kind of an odd ending. what's the purpose of the entire area above the flag? What if you could go 'up top' and spin the bike super fast and go through the wall with a tire? |
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Laser
| ![](pic/3781.jpg) | ![](img/msgL2R.gif) | We could add a flag, so going up there would be mandatory.
We could also lengthen the level by duplicating "staples" into other areas. Since they're independent objects, we could do whatever we want with the level with relative ease. |
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Vega
| ![](pic/2071.jpg) | ![](img/msgL2R.gif) | how about something like this? Can you see the path a little better?
![](http://i169.photobucket.com/albums/u230/CLSD/purplelevel.jpg) |
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Laser
| ![](pic/3781.jpg) | ![](img/msgL2R.gif) | The new staples that you added in (at a 180 degree angle) sort of take away from the challenge of having to keep balance, and make it a bit bit easy. |
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Vega
| ![](pic/2071.jpg) | ![](img/msgL2R.gif) | I think even my new map leans far more toward 'difficult' than easy. Landing on and launching from these staples does not look easy. Also, the 2nd half of the level, specifically from red flag #2 to #3 and then to the finish, looks tricky.
Anyway, there you have it. ![](smiley/1.gif) |
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Laser
| ![](pic/3781.jpg) | ![](img/msgL2R.gif) | The level itself is still tricky, I just have a thing against some levels that make you go straight just for filler. They're pointless sections that "take you out of the level," if that makes sense.
Regardless of the fine points, we've now established that this level is more than suitable for HOF.
Does anyone have any other ideas? |
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Vega
| ![](pic/2071.jpg) | ![](img/msgL2R.gif) | Is there a part in my pic that matches your description about going straight for filler? The only part I can think of is the staple with the points facing downward, but careful speed and balance will play into riding that staple, as you'd have to prepare for landing correctly on the far right wall to get the 2nd flag. Anyway, I don't see any boring or mundane parts to the map. |
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Laser
| ![](pic/3781.jpg) | ![](img/msgL2R.gif) | Yeah, I was referring to the part after the 1st flag. I'd have to play it, but it also looks like the angle might make going up a bit too challenging. As for the downward staple, I see what you're saying, and it might be better just to make it less wide. |
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Kristopher
| ![](pic/1769.jpg) | ![](img/msgL2R.gif) | I didn't think too much about level design in this pack. ![](smiley/6.gif) |
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Vega
| ![](pic/2071.jpg) | ![](img/msgL2R.gif) | that's weak ![](smiley/6.gif) |
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