mike flips
|  |  | VEGA watch this!!!
by landing on the back wheel of the bike holding the brakes, you can thrust forwards after the landing, ive landing directly on the mine once but forgot to save... if this works, 27xx is possible!
What does everyone think? |
|
PMD
 | | 5 | | | 6 | |
|  |  | I wondered the same thing with this similar, but not the same method a few months ago.
http://bike.toyspring .com/game.php?g=51307
The beauty of SZ's built-in levels, is that he put in a number of possible, but very difficult, routes that are discovered even years after the levels came out. You can see from the level that some of these things were meant to be possible. It is just up to us to figure them out. This is one of the most difficult shortcuts I have seen yet. There may be a trick to make it easier, but I haven't found it yet. Here is what I thought would be the first successful finish using this shortcut back in March. I got the shortcut, just not the outcome I wanted.
http://bike.toyspring .com/game.php?g=50380
I think I have played this level 8000+ times. |
|
Gus
|  |  | Bouncey bouncey... |
|
Kristopher
|  | |
mike flips
|  |  | Lol very tru |
|
Vega
|  |  | when all the planets aline with the sun and you bounce over the last mine let me know. Until then, I think I'll just let you try it and drive yourself crazy....  |
|
mike flips
|  |  | yea.. i dont think thats gonna happen but i tried |
|
Gus
|  |  | PMD your comment is very astute; these levels appear straight but the number of tricks that can be done and fit nicely into the design of the level indicates that it was deliberately done. It is also the fat that there are multiple combinations of tricks in a level rather than just one that allows knew medals to be one and time 'barriers' to be broken. |
|
You could comment if you were
logged in.