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MacGuru

Graphic import on Lvl Editor

It would kick some MAJOR butt, if one could send a black & White .gif to their PalmOS device, and import it via the level editor. The editor would then basically read black as land and white as sky, and spit out a level that you could then add graphics too or futher edit.

I ask this mainly because the levels I want to design are taking WAY too long to tinker with in the editor when designed from scratch. If I could have a semi-complete starting point it would be soooo much nicer!


 
6 comments
Kristopher
That's a good idea, like the Medievel Heros II level editor. Of course, invisable lines wouldn't be possible, but it would be a nice option for level editors.
MacGuru
Why wouldn't they be? just do what you always do and make a 1 pixel line. Anything else with depth would become a polygon in the game.
Kristopher
A 1 pixel line would not be as thin as an invisable line; in the game, a Horizontal or Vertical line is completely invisable. It's still a good idea, though.
MacGuru
What was meant by the 1 pixel line, was the same premise as the single vector line used to make invisible walls in the Palm based editor. The import would interpret non polygonal shapes (i.e. - solitary lines) as to points connected by a single line, thus making it invisible.
IZodiac
That would involve converting bitmap to vector, and if the converter is prorammed poorly that would mean running out of polygons in an instant. Coding a good vectorizer would be too hard. A java-based level editor that would dominate. Maybe someone has made something liek that that converts monochrome to vector.
mike flips
ive used programs that do this for a graphing calculator (which is much much easier to program)

basically i would draw a monochrome bitmap in paint or something, then this little program would convert the monochrome picture into a race track and would ask for a start, finish, and checkpoints, the black would be the ground and the white we could move in...

The game was called MegaCar and it could run on my TI83+ graphing calculator
©2008 Szymon Ulatowski @ TOYSPRING