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<link>http://bike.toyspring.com/forum.php?th=7510</link><title>Graphic import on Lvl Editor (Bike or Die!)</title>
<description>Messages in "Graphic import on Lvl Editor" (Bike or Die!)</description>
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<title>[Graphic import on Lvl Editor] ive used programs that do this for a gr...</title>
<link>http://bike.toyspring.com/forum.php?th=7510#c10222</link>
<pubDate>Wed, 11 Oct 2006 04:07:11 +0000</pubDate>
<author>mike flips</author>
<description>ive used programs that do this for a graphing calculator (which is much much easier to program)&lt;br&gt;&lt;br&gt;basically i would draw a monochrome bitmap in paint or something, then this little program would convert the monochrome picture into a race track and would ask for a start, finish, and checkpoints, the black would be the ground and the white we could move in...&lt;br&gt;&lt;br&gt;The game was called MegaCar and it could run on my TI83+ graphing calculator</description>
<guid>http://bike.toyspring.com/forum.php?th=7510#c10222</guid>
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<title>[Graphic import on Lvl Editor] That would involve converting bitmap to...</title>
<link>http://bike.toyspring.com/forum.php?th=7510#c10221</link>
<pubDate>Wed, 11 Oct 2006 03:50:38 +0000</pubDate>
<author>IZodiac</author>
<description>That would involve converting bitmap to vector, and if the converter is prorammed poorly that would mean running out of polygons in an instant. Coding a good vectorizer would be too hard. A java-based level editor that would dominate. Maybe someone has made something liek that that converts monochrome to vector.</description>
<guid>http://bike.toyspring.com/forum.php?th=7510#c10221</guid>
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<title>[Graphic import on Lvl Editor] What was meant by the 1 pixel line, was...</title>
<link>http://bike.toyspring.com/forum.php?th=7510#c8173</link>
<pubDate>Tue, 23 May 2006 22:51:46 +0000</pubDate>
<author>MacGuru</author>
<description>What was meant by the 1 pixel line, was the same premise as the single vector line used to make invisible walls in the Palm based editor. The import would interpret non polygonal shapes (i.e. - solitary lines) as to points connected by a single line, thus making it invisible. &lt;img src=&quot;http://bike.toyspring.com/smiley/1.gif&quot;&gt;</description>
<guid>http://bike.toyspring.com/forum.php?th=7510#c8173</guid>
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<title>[Graphic import on Lvl Editor] A 1 pixel line would not be as thin as ...</title>
<link>http://bike.toyspring.com/forum.php?th=7510#c7689</link>
<pubDate>Wed, 12 Apr 2006 21:49:32 +0000</pubDate>
<author>Kristopher</author>
<description>A 1 pixel line would not be as thin as an invisable line; in the game, a Horizontal or Vertical line is completely invisable. It's still a good idea, though. &lt;img src=&quot;http://bike.toyspring.com/smiley/12.gif&quot;&gt;</description>
<guid>http://bike.toyspring.com/forum.php?th=7510#c7689</guid>
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<title>[Graphic import on Lvl Editor] Why wouldn't they be? just do what you ...</title>
<link>http://bike.toyspring.com/forum.php?th=7510#c7683</link>
<pubDate>Wed, 12 Apr 2006 19:32:18 +0000</pubDate>
<author>MacGuru</author>
<description>Why wouldn't they be? just do what you always do and make a 1 pixel line. Anything else with depth would become a polygon in the game.</description>
<guid>http://bike.toyspring.com/forum.php?th=7510#c7683</guid>
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<title>[Graphic import on Lvl Editor] That's a good idea, like the Medievel H...</title>
<link>http://bike.toyspring.com/forum.php?th=7510#c7512</link>
<pubDate>Mon, 03 Apr 2006 04:39:39 +0000</pubDate>
<author>Kristopher</author>
<description>That's a good idea, like the Medievel Heros II level editor. Of course, invisable lines wouldn't be possible, but it would be a nice option for level editors. &lt;img src=&quot;http://bike.toyspring.com/smiley/12.gif&quot;&gt;</description>
<guid>http://bike.toyspring.com/forum.php?th=7510#c7512</guid>
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