Almost all of these levels suffer from a consistent problem: They require a very specific and direct flow, without which many of them cannot be completed.
It is reminiscent of Catapult and Catapult back, 2 levels that have been played by hundreds of players and many of those players have finished within hundredths of a second of each other. I don't think levels like this should exist, the times bottle much easier and it makes absolute perfection required and leaves little room for creativity.
The only levels in this pack that I could say belong in a HoF pack would be Pack a lunch and Mountain Ride.