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Chandler
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44 comments on 5 pages: <<<< 1 2 3 4 5
BikerBrian
37:30
Kenn
Pulled it off with 36:96, could go lower but I was on a poor run when I pulled off a little extra trick: I didn't even touch the wall to the left of the flag, I came off that last jump high enough to flip and barely touch the flag with my back wheel.
BikerBrian
I love this kind of competition even without a new levelpack.

My current best is 36:86, without going directly to the flag (I've been close).

I really like the version that Vega posted, but maybe we could also have a version that is as PMD designed it. It would allow everyone to complete the level in the standard way (to pass it), but the fast route would be over the bombs.
Kenn
I don't like the idea of having 2 versions of the same level in the pack, I think this mini-competition will have to end once the edit comes up. I'll probably just yield to you, because during my downtime since I got 36:96 I've found some motivation to play Steps more and possibly land it smooth and snag gold there.
BikerBrian
Sounds like good logic about not having 2 versions - I'm just really enjoying this level.

I also like your idea about yielding it to me . Good luck on steps!

As for Chandler, I cut off nearly a second by going straight to the flag. Time to beat is now 35:88
BikerBrian
When I was using a Palm device, I knew how (thanks to Kris) to upload a video of a level that wasn't in the HoF. I couldn't find a quick and easy way to do this on the iPhone, so I simply videoed my iPhone using my wife's.

Here is a link to my fastest run on Chandler: http://youtu.be/X_DGqvuWsV0

I learned that you don't need to do anything more than turn around at the bottom of the slope. This method, however, requires you to be a bit more careful over the bombs since you won't have as much air.
Kenn
I'm actually surprised its possible to jump without any kind of speed boost (stretching or compressing etc.) that turn around is faster than my hard brake method by a second or two.

In unrelated news, I couldn't play steps anymore, I managed to land the trick twice more, but both exhibited the problem that my current run has which disqualifies it from being gold.
PMD
I had actually started work on it and came to the same conclusion that Kenn did when he said it was too long. I also was feeling like the last drop down was too much like Konecnik Down. It doesn't really flow with the motocross style track where you go faster by handling the bumps in a smarter way.

Anyway, I'll keep working on it. I have the start of some texturization too.
Vega
PMD - Did you see my version of it? (in picture format). It eliminates the Konecnik Down drop.

You may have missed it since there have been many comments since then to push it off the front forum page. Click back one page here.
PMD
No, I saw your message and the part I forgot to mention is my changes look almost exactly like what you have in your picture.


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