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Chandler
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44 comments on 5 pages: <<<< 1 2 3 4 5 >>>>
BikerBrian
192717
Thought I should get in on the mine-jumping action. 43:20 so far. The first time I made it across, I didn't know what to do to grab the finish flag and ended with about 50 secs.

To make the jump, I went down the first slope and barely over the small hump, turned around. After stretching, I accelerated, causing me to leave the ground for a second and then got the full acceleration up the hill.
Kenn
8
The method I was using is making a hard brake on or just before the small hump, then flipping counterclockwise and landing on my back wheel, which compressing from the landing, its decompression gave me the extra boost to get over the mines.
PMD
56
I'll fix the level removing the mines if everyone decides we want this level.

Vega
15108
PMD! Go for it dude. Hey add some cool texture to it as well. Make it look fun.
BikerBrian
192717
Awesome, PMD. I look forward to seeing a new version of this level. Maybe try moving the flag to the bottom left and close off the option of going left at the start (by extending the bombs to the ceiling or putting a wall).

Btw, 42:42 now.
BikerBrian
192717
41:66
Kenn
8
I decided to spend some time getting a better time just for you, 39:90.

Its occurred to me that this level will seem awfully long with the current suggestion of moving the finish flag down and walling off the mine jump, any other opinions on that?
Kenn
8
38:34 actually
Vega
15108
Kenn/BB,

I have a great suggestion! QUICK!! Stop playing this level to jump the mines! Stop cold turkey. You guys are both getting way too familiar with a phantom version. So much so that you now think normal version will be too long.
BikerBrian
192717
This competition is great. I couldn't stop smiling when I saw Kenn's posts. Keep up the good work. How did you cut off 3 secs?!?

Vega, your suggestion is pretty extreme, but I'll try it.

Kenn, after thinking about it, I agree with you on the length. Before you broke the 4 minute mile and jumped the bombs, I think we had it down to 1:14, which is a good length. I like the finish flag where it is, which means that all PMD should change is to put bombs to the ceiling and maybe do some texturing (if possible).
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