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23 search results on 2 pages 1 2 >>>> | Mr.Pickle's first | Henoch
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| « T H E Q U E S T » | Mr.pickle.
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| CarlForce | Xuzz
|  |  | @pickle: Smil_ie_s 
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| CarlForce | PMD
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|  |  | Hey Pickle, how would you know anything about grammar and spelling?

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| Xuzz's beta | Xuzz
|  |  | I was copieng pickle's climb with this
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| CarlForce | bones
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| Mr.Pickle's first | Olop
|  |  | Hey Mr. Pickle, I enjoyed your level pack. Lots of fun ideas there. Keep 'em coming, thanks!
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| Mr.Pickle's first | PMD
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|  |  | A misspelling in the level pack is fitting for Pickle don't you think? There is also 'pure entertanment' there too.

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| Gravity Fun | PiNerd
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| BikeForce: Elements | bones
|  |  | pickle i dont know if you noticed but if it has cmr in the title it isnt making the HoF anymore lol
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| Mr.Pickle's first | Kristopher
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| CarlForce | Vega
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| Mr.Pickle's first | BikerBrian
|  |  | Mr. Pickle, I've watched the video of the climb. It's harder than you make it look. I can't make it much past the first bend.
It would be rewarding to beat it, but I've been spending all my time just trying to keep up with you...
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| Mr.Pickle's first | Mr.pickle.
|  |  | ok will at least one person coment on what they thin of"the climb"? please! If its not very good I want to know so I can improve!please wach this recording!
http://fusionware.our project.org/itech/bik eordie/mygames/index.php?c=mr.pickle
at least one person tell me what you think please!
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| CarlForce | Vega
|  |  | Yah PiNerd. I knew you would reference my previous interactions with Pickle.
I could see that coming from a mile away. As Ibanez noted, there are differences in our intentions.
But now, in your newest comments, you get all "intellectual" on me.
Your original post, which elicited my response, was anything but intellectual, sir.
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| Th-Levels | Champ
|  |  | Ha. Mr. Pickle, so you still have them by chance? I remember I lost some levels I was trying to get into HoF. I was really upset when my phone ka-puted.
And thank you for the positive comments, guys. I plan on making some radtastic levels in the somewhat near future (in a year or so).. I've just been so busy these past few years.
I miss all of you and I miss playing the game. BoD has forever a special place in my heart.
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| CarlForce | PiNerd
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| CarlForce | PiNerd
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| Winter Pack | casey
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|  |  | I've played all the levels quite a few times now, and I'm finally getting around to commenting. Here are my thoughts:
Favorite Level: Inspired
Last Favorite: The Climb (sorry, pickle)
Hardest: Planet (I have a hard time with the gravity)
Easiest: Where am I? (only took me 3 tries without even looking at the map)
I'm looking forward to seeing what people do with levels like Inspired and Laser Tag, since there are so many ways to finish them. I had a really hard time with Laser Tag at first because you don't know where the flags are coming, but after I played it a while I liked it a lot.
I don't think any of these levels will go over a minute. I've already got times under a minute in everything but Inspired, and I think that one will eventually go under a minute.
Good job, everyone. I'm excited to start playing
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| Winter Pack | mike flips
|  |  | Everyone, I am very glad to see all the comments on the levels and to see that people are enjoying them.
I just wanted to mention a few things about this level pack and for future level packs:
Every single person on the forums has the right to have their say about any level. Feel free to suggest, edit, criticize, or say anything at all about any level in this pack or future packs.
Many people thought that Xuzz and I were acting as the level "gods" and controlling every aspect of the levels. I would like to let everyone know that this was never intended to be the case and if you felt that way, I apologize. Anyone can give input towards these levels. Xuzz and I (and a few others) were only acting as the people who donated their time to assemble the levels. Creating a level pack is much too difficult (as we have seen in the past) for a large group of people to do it, so we volunteered our time to guide the process of creating a pack, but not to control the process. I know some people assumed that we were in charge of the levels from the beginning, but that is not true, and anyone can help test and edit.
We have made literally hundreds of changes based on both new and old players' suggestions, and the levels are posted now so that any new suggestions can be made and the levels can be fixed. Feel free to post any improvements about the levels or the level order.
What we tried to do was present a combination of levels that incorporated the following 3 elements:
1) Fast, smoother levels
2) Harder, more challenging levels with more choice for routes
3) Enough easy levels so that the new iphone players could unlock all levels in the pack and not complain about difficulty.
We hoped that an inclusion of the various types of levels would satisfy the desires of all player types.
I guess the main reason there was any controversy in the first place would have to be about Pickle's level, The Climb. The original level was tested by a few players who all felt it was much too hard. Then on top of that, there were mines that killed you half the time at the end. We both did not like this at all and decided the end had to be changed. However, Pickle didn't want his level changed.
So I guess what should of happened is we should have brought this issue out in the open. Even though, we felt that for sure nobody would like this ending, once there was a dispute it was unfair to flat out say no, even if we both knew that 95% of people would want a different ending. Once both sides agreed to compromise, we ended up with a much better looking level than we started out with.
So taking that as precedent, if there are any things that people want changed in this pack, the forum is open.
And remember, as Laser once told me... "Be true to your bike!"
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23 search results on 2 pages 1 2 >>>>
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