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<link>http://bike.toyspring.com/forum.php?th=11259</link><title>Can someone explain what the Recording Options are? (Bike or Die!)</title>
<description>Messages in "Can someone explain what the Recording Options are?" (Bike or Die!)</description>
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<title>[Can someone explain what the Recording Options are?] &quot;Yes&quot; to your la...</title>
<link>http://bike.toyspring.com/forum.php?th=11259#c11262</link>
<pubDate>Sun, 12 Nov 2006 02:58:27 +0000</pubDate>
<author>Kristopher</author>
<description>&quot;Yes&quot; to your last question; you shouldn't need to use it, because it will move the recordings when necessary.&lt;br&gt;&lt;br&gt;-&amp;gt;  But Keep The Follwing in Internal:&lt;br&gt;-&amp;gt;  Current Level Pack Recordings&lt;br&gt;-&amp;gt;  All Recent Recordings&lt;br&gt;-&amp;gt;  If I've already choosen expansion card for location,&lt;br&gt;-&amp;gt;  why would I want to put these files back onto internal&lt;br&gt;-&amp;gt;  memory?&lt;br&gt;&lt;br&gt;Suppose you have 10 levelpacks, and 100 recordings for each levelpack. By keeping all on the card, you have 1000 on the SD card. But then, you will have to load 100 recordings when Bike or Die! starts. (It has to load recordings from the current levelpack into RAM before you can play.) But by keeping recordings from the current levelpack on the Palm, you can have 900 recordings on the SD card, which means only 10% of the recordings are on the Palm. But the 10% on the Palm are the only ones Bike or Die! has to load when it starts. So if you do not switch levelpacks, this can save you 90% of RAM used by recordings, and save 100% of recording loading time.&lt;br&gt;&lt;br&gt;If you only change levelpacks every month (or when a new Time Trial levelpack comes out), this can save much loading time. &lt;img src=&quot;http://bike.toyspring.com/smiley/12.gif&quot;&gt;</description>
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