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CarlForce Requires v1.6
Download (2K)
3558 hits
Created by:
Carl China
 
Rating:
Difficulty:
Since: 3 Aug 2008

Marathon
Obstacle
Dice
Line
Danger Chois
Hass Mountain
Gravity
 
78 comments on 8 pages: <<<< 1 2 3 4 5 6 7 8 >>>>
Laser
10189
D)All of the above?
Xuzz
577
B and C for me
mike flips
292817
Ahhh, Wrist Slitter's Haven. the memories
PiNerd
Vage has a special way of saying stuff without to padding. The presence of smileys on the modern internet allows everything to be said without offending anyone . I will take these comment on board.

The hint hint was intended to show that we all find your levels pretty cool and it would be nice to see some more! What I mean by my 'relatively' comment is that, were Vega's Movies just the beginning? Great levels are what this game is about. I have no doubt that you could make another 'beats everything else currently' pack right now. No-one needs to prove themselves right now.

Just to clear this up: the original over aggressive comment to Carl was from an internet terminal while I was camping, and I over-reacted. I would still like to see a name change, but I withdraw the other comments. Lets all get on with life.

'probably the best yet' says on of the best designers ever. We'll see. The release of BoD has caused an interesting shift in the direction of level design. It's much more about art now, but that makes it dangerous because it's easy to forget about good design too. When I release BikeForce Elements I may have fallen for the lack of focus on design, although the visual appearance is propbably twice as good as BikeForce.
Vega
15108
PiNerd,

Well.... I like this kind of post better than your other ones. I mean, hey, I am not the BoD forum police or anything.
But I'll go toe to toe against someone who is aggressively mean toward my fellow BoD maniacs.
Also, it seemed like you didn't care. Based on what you put in your latest post, I suppose you do.

Thanks for the compliments on my levels. Many people have requested that I make more.
Actually I intend to for sure, especially with the new options of the enhanced designer.
Pickle is right about me doing only select things but doing them to perfection.
That's just how I roll. (but that's also why I keep a good majority of my golds)
So, in the interest of not getting bogged down with making a level pack where I feel the inner pull to maximize everything,
I will likely make 2 separate packs. One with about a dozen good, well designed levels that will all be "HoF worthy"...
and one pack with only a handful (or even less) of levels that are out of this world incredible.

Also, falling into the "for what it's worth" category, I am a big advocate of proof testing levels prior to their HoF induction.
This is no secret. You say that your newest pack has superior looks over BikeForce. If that's true, then that's gonna be some pack.
Nothing wrong with that, so long as the playability factor is well designed. Even simple courses can be great fun and great competition.
The levels must be played enough in testing phase (I believe the creator should be the one to do this) to work out all the bugs and glitches.
Everyone has their own opinion on the levels shortcuts. By now you all know mine. tricks and some shortcuts are great.
But the shortcuts that ruin the entire level via bypassing it is lame, and renders the competition on that level nearly pointless in most cases.
So I vote that we all work to avoid stuff like SCYSF as much as we can. That was a great level.

Mr.pickle.
Speaking of HOF levels, do yall still think my "The Climb" level should go in the next pack?(obviously I do) If not the I may just cry(jk) I am currently trying to make some gravity levels that somehow miss the whole "planet" desein of most of the other inward gravity levels I am attempting to use portals and such to make a very interesting level, unfortunatly I am not skilled much with the using of portals meaning that my level still has tons of bugs in itanyway I still think we need at least 3 gravity levels total in the next hof pack(One will probly be sz's "planet" and one will have the outward pushing gravity, and the last is for something awsome that some one will make, so it may happen and may not) Because evan tho everyone seems to partially agree with Mr.Pi about them being a "fun toy" that there not much good for hof, I dissagree, and think that the hof should showcase all the features of this awsome game. And my levels if I ever work out all these bugs will be verging on the awsomeness of the(origenall)Bike Force pack.. My 2 cents worth there......
PiNerd
Definately, The Climb for HoF. If someone manages to create a level which truly utilises the full awesomeness of gravity. I think the same of portals. They have served us well in making levels which don't have to be continuous, but I think there is much more to see. True physics bending will be awesome when someone manages it. Later today I hope to release Elements. I did lose the sky texturing on the last level when I moved it to the card, so that'll be another 20 minutes of texturing again. Playability on the last levels is one for the tough terrain experts .
PiNerd
BikeForce Elemtns is sent to Sz. It turned out that I didn't lose the last level textures, but they were unsaved in Bike or Design. This pack is fairly bleak and depressing - I wonder if that has an effect on how well people play it. If these ever make HoF I would strongly advise them to some of the last levels, or with easy ones either side, or else they will drive people mad (rather like I went mad when 50m swim and FBI: hidden lair hit me as a noob).
Xuzz
577
Preview of my next levels: http://freefile.krist opherw.us/uploads/icefire/

The JPGs in there i MIGHT make into levels if people like thiem....otherwise:

http://tapwave.net/inspired.swf
http://tapwave.net/ace.swf

These will be added to my Xuzz's Beta pack when im done texturing and smoothingg
Xuzz
577
Beta levelpack download is http://freefile.krist opherw.us/uploads/icefire/bikeordie_-_xuzz__s_beta.prc
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