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BikeForce Requires v1.5 Contains Enhanced Graphics / BoD 2
Download (51K)
4888 hits

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Created by:
  PiNerd
  Spence
  Kristopher
Rating:
Difficulty:
Since: 9 Jun 2008

Pages: 1...10 ...13
Welcome Dungeon
 0:20,34

bones
it looks like after the last flag you can simply hit the wall on the left and drop down into the passage with speed is it supposed to be able to do that?
Bird's Eye
 0:26,84

Sz
the bird mystery has been solved it turns out the bird was duplicated 3 times at the same place (but why?!) which made my flash exporting routine fail.
Moon Cheese
 0:14,74

BikerBrian
Here is my video of Moon Cheese:

http://fusionware.our project.org/itech/bik eordie/mygames/uploads/1213294932.swf
Neoslope
 0:33,84

BikerBrian
Here is the video of my game:

http://fusionware.our project.org/itech/bik eordie/mygames/uploads/1213291282.swf

On my computer, the video appears in slow motion. I wish it played that way .
Lifeboat Rescue
 0:25,78

Xuzz
@Lee: and i thought the beginning was easy, and the END was hard
Unoriginal
 0:23,04

Mr.pickle.
this one not soo much,it doesent use any of the newer features,and from what I cana tell,after making old school everyone sorta decided not to put in many more of these levels,but thats just my opinion,great level tho
Bike or Pi
 0:50,28

PiNerd
Yes
Fire Cavern
 0:35,38

PiNerd
Once you get the hang of this level, it's easy. This was the last level in BikeForce until about Alpha 10, when other levels became more appropriate, and I also rearranged the order to make progress easier for new players. I did consider removing the last updraft, but I think it works well.
Eggs
 0:29,26

BikerBrian
How about 0:36,30? It can still be faster, but I like this route better than what I was using first.

http://fusionware.our project.org/itech/bik eordie/mygames/uploads/1213294555.swf
No Escape
 0:35,68

PiNerd
I'll fix the ending when I do my second draft.
 
80 comments on 8 pages: 1 2 3 4 5 6 7 8 >>>>
PiNerd
Here we go!
Mr.pickle.
wich one did kris make?
Mr.pickle.
I cant download this till tomoro....so sad.....cause I gotta say,you definatly deliverd a knockout pack,a great opening for the textures I wont be suprised if half of these end up inhof,tho I doubt that all of them will like you siad.....but overall great job!!! your probly within the top 5 desingers now
Kristopher
81217
Sorry, I didn't get around to making a level for this pack.
Spence
106
Then you name shall be wiped from the creator list this instant!
Mr.pickle.
thats to bad,I wanted to compare a level with textures by you to a level with textures by mr.pi here.
Vega
15108
Oh My!!! Now THAT'S what I'm talkin' about These levels look incredible!!
How the heck did you guys make these so fast??

I cannot believe how cool some of these look. How exciting!!
To think that the first pack made with the new design looks this good.
I wonder what else is on it's way. I must say.. very well done folks.



Xuzz
577
No, the first pack was my ugly one . And i think they just texturized what they had been working on?
PiNerd
Kris and Spence tested a lot even though they didn't do as much creating as me, so there names shall remain next to mine on this pack for all eternity or until the downfall of Palm.
PiNerd
The levels have been in development for three months. Read it again. Texturing began with the release of the Beta editor with textures half way through the Beta testing week. the only level yet to be added then was No Escape.

The pack went through 13 Alpha version, of which about a third to a half were tested by my associates, and one Beta before being released. (the reson I do Alpha/Beta is because the old version of BoD kept chucking me map mismatches)

BikeForce 2 has already begun, although I intend to make this much more quickly than this one.

Many of the levels were even smoother than they are now originally, but had to be jaggedized a bit when I hit the 998 vertex limit many times while texturing.

Glad you like these.

also, I will probably look in a few days at the problems you mention ond clear them up and release it again with all the fixes.
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©2008 Szymon Ulatowski @ TOYSPRING