| The objects are zoomed so they fill the whole screen, but maybe an extra option to say whether the whole object should fit on the screen, or if it should be zoomed in more so not all of it fits on the screen at once would be nice. Some of the custom objects are so long they are too far away.
The price is nice- Astraware would probably put a picture in the background and charge $20.
Putting a picture in the background would not be a bad idea, though. Would it be possible to switch JPGs for every game?
|dont give astraware any ideas, they might steal them and profit more than Sz. that would be cool though.|
| I've given them lots of ideas; I have 190 posts at their forums. But they haven't used any of them yet. And they don't steal from Palm developers; they "port" from PC developers. |
| Since I am reviewing this game for PDArcade, I have some questions:
* Is there anything like this on the PC?
* Have any crashes or incompatibility issues been reported?
* Are any future versions coming out soon?
* How is the frame rate on slower palms (Sony or Zire 21)?
|i get a good frame rate on the zire21 unless its like one of those levels that makes everything really lag and you end up sliding and thats only two levels and they arent in the hall of fame.
theres a game called elastomania and its pretty much the same thing as bike or die.
of course theres a future version coming out...soon?
i personally havent had any issues with it.
|i was thinking, for atmospheric music, something kinda classical. like piano music or something. thats what it feels like to me.|
| You Qi|
|ok, yet another addictive game from Sz.
FYI, i can get 24max when Gravitti open while 23max when closed for UX50. For LifeDrive, gravitti open can get about 95max and 75max for closed.
| You Qi|
|oops, I found that the result was vary for each levels.
as FYI(again ), the ux50 fps result was based on DeathStar level while the LifeDrive based on Moebius level. (UX50 get 28max and 27max on Moebius level) I will try Treo650 performance later when my dad's back!
| You Qi|
|ok, so Treo650 get about 58max on Moebius level.|
| Thanks for the results. Since the Zodiac doesn't use the graphics accelerator for this game (that way it uses less battery), in Hi-res+, it gets between 45 FPS for a 1x1 Flat object, and 8 FPS for the big objects while running music in the background. |
|My Review is Posted at PDArcade! I gave it 9/10, but with some improvements, I might have given it 10/10.
http://www.pdarcade.c om/modules.php?name=Reviews& rop=showcontent& id=289
| I'm not necessarily saying it would be worth $300 to put music into this game, but I found a really nice MOD music engine at
Apparently it can play 30,000 songs from
|Im hooked on this game. Everyone in my class likes it. It made an ok game for the computer a super addicting game for the palm. I have a Zire 72 and it has a very nice frame rate. I like all the effects you added too. Nice job Sz|
|Yeah, Astraware makes many interesting games, but not a whole lotta 'em r original. When you load up an AW game, or just looking at the game on their site after clicking the "more" link, pay attention to the developer logos and names. If you see something like AW and another logo, then the game was originally made by that dev (PopCap, GameHouse Pazzazz, Sandbox, Binoteq, Cold River Studios) but ported by AW.
Not defending AW, but it's true. When AW ports games to PDA, they have licensing agreements with other devs. These agreements lay out what AW can and can't do when they port games. They need permission in order to stray from or add to those agreements. Next time, consider also posting on the PopCap's forum as well at the source.
Price is also influenced by PopCap and co. AFAIK, but I could be wrong. AW did vehemently defend Mazera's $30 price tag. I think it's a great game, but not worth the $30 IMO. And yes, I know alot about the hard work that goes into developing for a platform that's more difficult to develop for than PPC, and for a market that's only a fraction of GBA, PSP, consoles, or PSP individually. If PDA gaming devs could get away charging $50 for PDA games, they still wouldn't make much of a profit in comparison due to the sheer gaming market of other platforms.
Even so, I've noticed how seasoned PDA gamers will only buy games and software only if they're on sale.... especially from games from AW since they send out promos (exclusive and public) to their existing customer base (BTW, AW should still have their Hogmanay sale going on. At least 50% off their older games)
|For some of the default layouts on expert mode. On my T|T3:
hi-res.... 38 - 45 fps
hi-res+ landscape.... 15 fps
hi-res+ portrait.... 28 - 35 fps
z71 beginner shapes:
hi-res.... 25 - 41 fps
zod2 beginner shapes:
hi-res.... 35 - 45 fps
hi-res+ landscape.... 22 - 29 fps
hi-res+ portrait.... 25 - 30 fps
zod2 beginner shapes with music in background:
hi-res.... 16 - 22 fps
hi-res+ landscape.... 13 - 16 fps
hi-res+ portrait.... 12 - 19 fps
|Sz all of your game are brilliant man! I hope you decide to bring out a new version of 3D mines because it is really good. I like it a lot and it is really good for a bit of fun. I might buy it, depends how much it is. On my Zire 72 I get between 40 and 60 fps which is very nice. I am very surprised that BoD only runs at about 20 fps as according to speedy my palm is the 4th fastest palm availiable, and I have heard people with 50 fps. Anyway, I am not an fps junkie, I am a graphics junkie so I am prepared to sacrifice speed for looks! Please can we have Zire 72 camera working wit arcade reality and with video jigsaw (very nice too might I add) because that would really sort it for me!|