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1523 1524 1525 >>>> Andrew A vs. Andrew A | Vega | | | Good grief. What an incredibly painful place to die. You die at 1:24.40 and it takes the red bike til about 1:26.02 to reach the exact spot where you died.
That means you could have landed a 1:30.xx, just like you say (sub 1:31). |
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Golden Club | Vega | | | Mike Flips surpassed 200,000 days! Mental. |
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Golden Club | Vega | | | Just to put that into perspective. If a new person posted 50 golds on their first day of BoD, it would take almost 11 years for them to reach 200,000 days in the Golden Club!
And that's if nobody ever took any of that player's golds during that 11 years. |
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Vega's game on Jurassic Parking | Vega | | | Without question the absolute WORST ROBBERY in the history of BoD!
This is supposed to be a new Gold run ladies and gentlemen. |
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Vega's game on Jurassic Parking | Vega | | |
Vega vs. Vega | Vega | | | painful |
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Kristopher vs. Vega | Vega | | | Here is another run that would've been deep into new gold territory.
My back tire touches down on the yellow truck .70 seconds ahead of Kris.
Keeping that lead for the remainder of the level would put me at 36.30.
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Andrew A's game on Die or Die! | Andrew A | | | Indeed, indeed.
Brain fart. |
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Golden Club | Andrew A | | | Pah! I'll 'ave 'im in months!
(a lot of months )
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Vega's game on Jurassic Parking | Andrew A | | | That is incredibly bad luck - you must have missed it by a whisker.
I've noticed similar things happening many times. Maybe the 'Circle of Contact' (or whatever you want to call it) around the designated center of the flag isn't a true circle, but faceted - so it depends upon the angle your wheel sweeps past ( and it's own CoC would be the same), as to whether you get a contact or not. Also, often the center of the flag doesn't seem to be the center of the 'target'. The physics engine is pretty old and probably not very high resolution. Not having designed a level I don't know, just guessing.
And no comfort - sorry |
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Jurassic Parking Time Trial | Vega | | |
Andrew A's game on Die or Die! | Andrew A | | | A bit quicker but nothing great.
I have a best resume of 1.29,58 now (with screenshot - how do you upload those without messing round with image hosting sites?), but doubt I can manage a full run that fast. Still - shows sub 1.30 was possible.
Not sure there's any point to continuing with this. Probably best to use my time elsewhere. |
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Andrew A's game on Die or Die! | Vega | | | Yah sure 1:29.xx is possible but on these long levels, extracting every frame is very difficult. This is a good play. |
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Andrew A's game on Die or Die! | Andrew A | | | Bit quicker again.
Meh..
By which I mean I'm still getting used to this new bike.
The grips are all wrong and the derailleur needs tweaking |
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Andrew A vs. Andrew A | Andrew A | | | Easy to see - I think - where a sub 1.30 could come from, even from these runs. |
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Vega's game on Jurassic Parking | Vega | | |
Andrew A's game on Something Different | Andrew A | | | First submission in a while
Not spectacular, but it's a bit of a random response level that you 'surf'.
Can maybe improve a bit - when I have time.
How y'all doin? |
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Andrew A's game on Something Different | Andrew A | | | Did this this morning, having been much quicker on resume (I'll stop mentioning that from now on. Getting v boring!). Have just beaten Kams gold. Just wanted to mark this run. |
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Andrew A's game on Something Different | Andrew A | | |
Andrew A's game on Something Different | Vega | | |